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Aujourd’hui — 8 avril 2020DSOGaming

The Witcher 3 has sold more copies on the PC in 2019 than all consoles combined

CD Projekt Red has released its latest financial charts, and revealed that The Witcher 3 sold more copies on the PC than all consoles combined in 2019. This is huge and shows the long legs of PC games, something that a lot of companies have acknowledged over the last few years.

As we can clearly see, the PC platform is the most successful one for The Witcher 3 these past couple of years. Surprisingly enough, in 2015, the PS4 sold more copies than the PC version. Then, in 2016, these two platforms were equal. However, in both 2017 and 2018, the PC was able to surpass PS4. And, in 2019, the PC sales of The Witcher 3 are more than all of the console sales.

My guess is that this graph includes all of the special discounts that CD Projekt RED has offered. Thus, this most likely includes the GOG Special Sale events. What this basically means is that PC revenue percentage does not equal to the PC unit sales percentage. So yeah, keep that in mind while looking at this graph. Nevertheless, it’s at least good knowing that the game keeps selling well on the PC. Well… at least when it comes to unit sales.

In similar news, CD Projekt RED has reported 521 million PLN in 2019 sales revenue. This is around 124 million US dollars. Moreover, this number is 44% higher than CD Projekt RED’s revenue in 2018.

pic.twitter.com/jRP6Gmb1Pj

— CD PROJEKT IR (@CDPROJEKTRED_IR) April 8, 2020

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Intel’s next-generation Comet Lake CPUs will run hot and will require a lot of power

According to reports, Intel will officially reveal its next-generation Comet Lake CPUs on April 30th. And according to some early leaks, the high-end model, the Intel Core i9 10900-series, will require a lot of power and will run really hot.

HXL has shared the following images, showing the i9 10900F during a stress test. This CPU was running at 4.5Ghz on all ten cores and as we can clearly see, it hits 89 degrees of Celcium. And while Intel claims that this CPU may hit 5.3Ghz, it will obviously require the best CPU cooler solution in order to come close to that.

Not only that, but the i9 10900F has a PL1 rating of 170W and a PL2 rating of 224W. What this means is that the official TDP will be around 170W. However, and in order to sustain such overclocks on all cores, this CPU will require at times 224W.

Again, from what we know so far, Intel will officially reveal its Comet Lake CPUs on April 30th. The first benchmarks and reviews will also appear on April 30th. Lastly, the latest rumors suggest a late May release.

Stay tuned for more!

i9-10900F 10C20T

PL1 170W
PL2 224W

All Core Turbo 4.5Ghzhttps://t.co/jCyM6wpjTv pic.twitter.com/qhR3puOSSt

— HXL (@9550pro) April 7, 2020

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Streets of Rage 4 will feature retro characters and soundtracks, gets new gameplay trailer

DotEmu has announced that Streets of Rage 4 will feature retro characters and soundtracks. As such, gamers will be able to play with 12 unlockable characters from the previous Streets of Rage retro games.

Furthermore, the game will have the retro soundtracks from Streets of Rage 1 and Streets of Rage 2. These classic soundtracks will be a must-have for all SOR retro fans that want to re-live their 16bit days.

In order to celebrate this announcement, DotEmu has released a brand new gameplay trailer. This trailer showcases some of the 12 retro characters, and features the iconic music from the first Streets of Rage game.

While DotEmu has not revealed any specific release date, the Nintendo eShop states that the game will come out on April 23rd. Whether this is a leak or a placeholder remains to be seen.

Enjoy and stay tuned for more!

YouTube Video

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Teaser trailer released for next-generation cyberpunk game, Observer System Redux

Bloober Team has released a teaser trailer for its new cyberpunk game, Observer System Redux. Although we don’t have enough information, we do know that this game will target next-generation platforms.

It’s still unknown whether this is an Enhanced/Redux Edition of the first >observer_ game or a sequel to it. Blooper Team claims that it will fully reveal this game soon, so stay tuned for more.

In case you weren’t aware of, >observer_ was a cyberpunk horror game. In that title, you played as an Observer, the new front line of neural police, as you hacked into the jagged minds of the insane.

Enjoy the following teaser trailer and stay tuned for more!

YouTube Video

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The Witcher 3 Redux Version 2.0 available for download, packs numerous fixes, tweaks & improvements

A couple of days ago, we informed you about the release of The Witcher 3 Redux Version 1.9. And it appears that its creator has been hard at work fixing and tweaking this mod. Thus, today, Aleks Vuckovic released a brand new version of The Witcher 3 Redux.

Going into more details, The Witcher 3 Redux Version 2.0 reworks Whirl/Severance. As the modder noted.

“In summary, Whirl with Severance works the exact same as previous versions of the mod. Whirl on its own however now drains less Stamina and doesn’t drain Adrenaline at all but stops its generation.”

Moreover, this new version reworks Sign skill “Melt Armor”. This skill will now lower damage resistance instead of Armor, based on Sign Intensity. Version 2.0 also modifies combat skill “Crippling Strikes” to damage 2% of the enemy’s MAX health, instead of current.

Furthermore, The Witcher 3 Redux V2.0 decreases attack power bonus Adrenaline Points provide from 15% to 10%. It also slightly increases the health of Bruxas and Alps, and prevents enemies from parrying when they have 0 stamina.

You can download The Witcher 3 Redux Version 2.0 from here. As we’ve already reported, this gameplay overhaul mod is not compatible with other gameplay mods. Below you can also find its complete changelog.

The Witcher 3 Redux Version 2.0 Release Notes
  • Reworked Whirl/Severance. In summary, Whirl with Severance works the exact same as previous versions of the mod. Whirl on its own however now drains less Stamina and doesn’t drain Adrenaline at all but stops its generation.
  • Enemies can no longer parry if they have 0 stamina. Vanilla says it works like this, but it doesn’t.
  • Reworked Sign skill “Melt Armor”. Will now lower damage resistance instead of Armor based on Sign Intensity. Armor is a useless stat in the game, especially mid-late game.
  • Modified combat skill “Crippling Strikes” to damage 2% of the enemy’s MAX health, instead of current. Dropped apply chance from 15% to 10% per Adrenaline Point.
  • Fixed Description of the “Attack is the Best Defense” general skill.
  • Added some flair to the Archgriffin Decocotion – will briefly slow down time when activated.
  • Fixed Igni “Core Ability” damage tooltip from not taking into account the damage boost from the Pyromaniac skill if equipped.
  • Decreased attack power bonus Adrenaline Points provide from 15% to 10%.
  • Slightly increased the health of Bruxas and Alps.
  • Minor modification to critical hit chance calculations. Having a critical hit chance of >=200% will allow for critical hits to be scored against enemies who are usually immune. This makes abilities like “Killing Spree” more viable.

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Roguelite-inspired action RPG, Dreamscaper: Prologue, is available for free on Steam

Afterburner Studios has released Dreamscaper: Prologue on the PC. Dreamscaper: Prologue is basically a free demo of the full game that will get you familiar with the game mechanics. In order to celebrate this launch, the team has also released a new trailer that you can find below.

Dreamscaper is a surreal, roguelite-inspired action RPG with modernized hack’n’slash combat about lucid dreaming. The game aims to blend elements from brawlers, top-down shooters, and dungeon crawlers. Its free demo consists of the level Home Town and features 4-6 hours of unlockable content.

Afterburner Studios aims to release the full version of Dreamscaper in Summer 2020.

Lastly, you can download Dreamscaper: Prologue from here. You can also find below the game’s key features.

  • Lean into the nightmares and make the rush of permadeath your ally.
  • Use lucid powers to manipulate the elements, warp space, and even control time itself.
  • Battle bosses that embody Isolation, Fear, Negativity, Loss and more.
  • Upgrade a multitude of surreal items and discover powerful artifacts.
  • Live Cassidy’s waking life and uncover the mystery of her story.

Enjoy!

YouTube Video

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Gears 5 is free to play on the PC until April 12th

Microsoft has announced that Gears 5 is currently free to play on the PC on both Steam and Windows Store. From today and until April 12th, PC gamers will be able to download and play the game for free.

This free to play offer allows you to play both the game’s single-player campaign and its multiplayer mode. Therefore, we strongly suggest taking advantage of it, especially if you wanted to experience its SP mode.

In Gears 5, Kait Diaz breaks away to uncover her connection to the enemy and discovers the true danger to Sera.

Gears 5 is using Unreal Engine 4, and you can also find below its key features.

  • Three-player Campaign Co-op: Battle alongside your friends in three-player online or split-screen co-op.
  • Tours of Duty: Rank up from new recruit to four-star general in Gears Tours of Duty. Take on new and exciting challenges, earn awesome rewards, and show off your loot.
  • Boot Camp: New to Gears or just a little rusty? Bootcamp is a fun way to learn the ropes, from the basics to advanced combat techniques.
  • Play as Jack: Play as Jack, your personal flying support bot that can protect allies and damage enemies – perfect for players new to Gears.
  • Visual Showcase: Play every mode in 4K and HDR at a smooth 60 frames per second on compatible machines

Have fun!

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Call of Duty Modern Warfare April 7th Update fixes crashes, packs gameplay & Battler Royale tweaks

Activision and Infinity Ward have released a new patch for Call of Duty: Modern Warfare and Call of Duty: Warzone. According to the release notes, the April 7th update fixes some crashes and improves overall stability on the PC. Moreover, it packs a number of gameplay and Battle Royale tweaks and improvements.

Going into more details, this latest update lowers the max amount of XP and score given for Decoy Grenade assists. It also fixes a bug where more than one dog would be present in the squad walk in the main multiplayer menu. Moreover, it fixes an issue where some players could encounter graphical corruptions, causing their screen to have a black ‘shadow’ that followed them.

As said, this latest patch also comes with some PC-specific fixes. For instance, it brings several fixes to prevent crashes and improve overall stability.

Infinity Ward has also fixed various exploit in Call of Duty Warzone. It also fixed a bug where placing a Shield Turret on a teammate could kill them. Additionally, it resolves a bug where players could be killed by vehicles without being near the player.

As always, Battlenet will download this patch the next time you launch its client. Below you can also find its complete changelog.

Call of Duty Modern Warfare April 7th Update Release Notes
GENERAL FIXES:
  • Lowered the max amount of XP and score given for Decoy Grenade assists
  • Backend fixes to help Memory Error 13-71 issues. If you’re still experiencing this error, please reach out to Activision Customer Support
  • Fixed a bug where more than one dog would be present in the squad walk in the main multiplayer menu
  • As an owner of a regiment, players could sometimes see an error when selecting another player in their regiment. This patch fixes it.
  • Fixed an issue where players were unable to skip cutscenes in the campaign while using keyboard and mouse controls
  • Also fixed a bug where players were sometimes unable to see Clan Tags for other players in the Social Menu after restarting app, or going through a power cycle
  • Fixed an issue where some players could encounter graphical corruptions, causing their screen to have a black ‘shadow’ that followed them. This update fixes it.
  • Fix for an area on St. Petrograd that lacked collision and allowed the Recon Drone to fly out of bounds
  • Fixed a bug that made clan tags appear twice
  • Fixed a bug that could prevent players from speaking to their team in a custom match if they switched teams after the match has started
AUDIO:
  • Lowered the volume of the plane audio during infil
  • Lowered the audio once you enter the Gulag
  • Reduced the volume of occluded far and distant weapons
  • Some footstep sounds while ADS and crouched were cut short on the distance you could hear them, depending on the surface type
WEAPONS:
  • Fixed an issue where “The Line Breaker” variant of the EBR could out perform the base version of the same weapon
  • Players with the “Cherry Blossom” variant of the Akimbo handguns could have broken animations while ADS on ladders. This update fixes it.
  • Firing a smoke grenade with the under barrel 40mm smokescreen launcher did not emit any smoke from the grenade. This patch fixes it.
  • Attaching the Sniper Scope to the MK2 Carbine while in the Gunsmith would show a white, opaque lens. This update fixes it.
  • Tightened the pellet spread on the Slug 6-R Mags for the Model 680
  • Akimbo weapons now start with 2 extra magazines of ammunition instead of 1
  • Tightened up the hip spread on the VLK Rogue Shotgun
  • Decreased ADS spread for shotgun slugs
  • Added descriptions to slugs noting that longer barrels and chokes improve ADS accuracy
  • Updating names of weapons to match weapon logos
    • 725: “FTAC Equilibrium” renamed to “Cronen Equilibrium”
    • SA87: “FSS SA87 Heavy Stock Pro” renamed to “XRK SA87 Heavy Stock Pro”
    • RAM-7: “XRK Ranger” renamed to “FSS Ranger
    • Grau 5.56: “FSS 26.4″ Archangel” renamed to “Tempus 26.4″ Archangel”
SPECIAL OPERATIONS:
  • Added on screen text to call out when a player’s vehicle is damaged
  • Operation Headhunter: Fix for an error that could occur after launching the drone
  • Operation Headhunter: Fixed a bug where the minimap could overlap the Objectives on screen
  • Fall damage is now the same in Co-Op as it is in Warzone
WARZONE:
  • We now tell you how far away you are from your teammates while in a match
  • Fix for the gas mask animation interrupting and blocking players from deploying their parachute
  • Various exploit fixes
  • Fix for a bug where players were unable to revive teammates after getting interrupted during the initial revive animation
  • Fixed a bug where players could be killed by vehicles without being near the player
  • Also fixed an issue that could display the incorrect rank on screen after the player’s game application had been suspended and reopened
  • Fixed an issue where deploying a Recon Drone would use the VO lines for a Personal Radar. That VO was also heard by all players on the map.
  • Fix for a bug where players could become invincible if they become downed while switching seats in a Tac Rover
  • While spectating a player in the Gulag, the option to redeploy your teammate would appear on screen, even though they cannot be redeployed. This update fixes it.
  • If a player spectates the winning team of a BR match, the After-Action Report will display the winning team’s score in the scoreboard tab. This patch fixes it.
  • Fixed a bug where placing a Shield Turret on a teammate could kill them
PLUNDER:
  • Fixed a bug where players couldn’t swap out the M13 for any other weapon in the Plunder tutorial
BATTLE ROYALE:
  • Fix for players unable to self-revive in Solos
  • Increased price of Loadout Drop within the Buy Station to $10,000
  • Removed Blood Splatter and Screen Shake when being punched in the Gulag waiting area
  • Removed Loss Column from BR Leaderboard and replaced with Top 10s
  • Fixed issue with final circles occurring out of bounds or in undesirable areas
  • Fixed issue with Armor plates and Killstreaks being unusable under certain conditions
PC:
  • Several fixes to prevent crashes and improve stability

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You can now replace Carlos in Resident Evil 3 Remake with Chris Redfield or Devil May Cry 5’s Dante

Resident Evil fans, here is something special for you today. Modder ‘Darknessvaltier’ has released a pretty cool mod for Resident Evil 3 Remake. This mod replaces Carlos with our beloved Chris Redfield, and it’s a must-have for all Chris’ fans out there.

As you may have guessed, this is just a 3D character/model swap mod and nothing more. The good news here is that this mod has full facial animations. It’s also really cool watching Chris working with Jill once again.

As a bonus, we’re presenting you a Resident Evil 3 Remake vs Devil May Cry 5 mod. Created by Wiwilz, this mod replaces Carlos with Dante from Devil May Cry 5. This mod also brings Dante’s iconic clothes from DMC5, so that’s another bonus. Unfortunately, though, there are some bugs. For example, Dante’s coat stretches a bit sometimes and there aren’t any physics to his coat.

But anyway, I’m pretty sure that some Resident Evil 3 Remake fans will find these mods cool. You can download the Chris Redfield Resident Evil 3 Remake mod from here, and the Dante Devil May Cry 5 mod from here. Also note that you will need Fluffy Manager 5000 in order to install both of them.

Have fun!

YouTube Video

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Rumor: Resident Evil 8 to be called Resident Evil 8: Village

We recently informed you regarding some new details of the upcoming Resident Evil 8. According to BHd, the title will feature the subtitle, Village.  This is possibly a working title, meaning it could end up being different.

BHd also provided some information about the characters. First of all, the protagonist will probably be the same guy from Resident Evil 7. You know, Ethan, that guy no one knows. Chris Redfield is also back, and he will have an integral part in the game.

Chris appears in flashbacks surrounding Ethan and his girlfriend. You know, Mia, that crazy bitch that stabbed you and cut off your freaking hand. Thank god for convenient surgical staplers.

Ethan and Mia now have a baby, but it is unclear what the baby has to do with the narrative. Also, Chris doesn’t look the same as before. This time he looks less heroic than he usually does. He can be seen shooting at Ethan and Mia in a flashback sequence. Don’t worry, I’m pretty sure the baby survives.

Lastly, it looks like Capcom is playing with the concept of inventory management yet again. According to BHd, Capcom is testing both a Resident Evil 7 style UI alongside a Resident Evil 4 style.

So maybe Resident Evil 4 is also getting a remake? Maybe, but until then take everything with a grain of salt. We will make sure to let you know if anything else comes up.

Thanks BHd.

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Mafia 2 gets an amazing 6GB overhaul mod that reworks its lighting system and adds HD textures

A few days ago, we informed about an upcoming Remaster/Definitive Edition for Mafia 2. However, it appears that PC gamers can already experience Mafia 2 Remaster thanks to mods.

Modder ‘QTmodz’ has released an amazing overhaul mod for Mafia 2 that weights around 6GB in size. This mod, called Old Time Reality Mod, covers both the base game and its DLCs. The version for the base game is 2.8GB in size, while the one for its DLCs is 3.3GB in size.

Old Time Reality reworks the game’s weathers cycle & Lighting system for both Missions Exterior & Interior & FreeRide. Moreover, it includes HD textures, effects, as well as camera positions.

Furthermore, the modder has added new street lights, sun flares, and car coronas. Not only that, but players will experience new and improved interior and exterior lighting systems. Also, the modder has reworked the game’s PostFX settings.

Along those improvements, the modder has also included some gameplay tweaks. For instance, this mod has an improved FOV. The player can now collect more ammo, and weapons can hold more ammo. Also, the police is more random than before.

In order to showcase his mod, QTmodz shared the following screenshots. The screenshots will give you an idea of the graphical improvements that this mod brings to the table.

You can download the Old Time Reality Mod from here.

Have fun!

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New gameplay video released for Hello Games’ next game, The Last Campfire

Microsoft has released a new video, showing four minutes of gameplay footage from The Last Campfire. The Last Campfire is a brand new adventure puzzle game from Hello Games, creators of No Man’s Sky.

The Last Campfire is an adventure, a story of a lost ember trapped in a puzzling place, searching for meaning and a way home. In this game, players will travel deeper into the lands beyond the dark forest and overcome the adversities before them. Players will discover beautiful wilderness filled with lost folk, strange creatures and mysterious ruins.

Hello Games originally planned to release this game in 2019. However, and as we all know by now, the game is not out yet. Hello Games has not announced any new release date for this title.

Enjoy the trailer and stay tuned for more!

YouTube Video

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Hier — 7 avril 2020DSOGaming

New Godfall details surface; gameplay similar to Monster Hunter World with elements from Dark Souls

OPM has revealed some new details about Counterplay Games’ upcoming next-generation action RPG, Godfall. Godfall is being designed specifically for PS5 and PC, and will not be a cross-gen game. This basically means that the team aims to create a game that will, hopefully, take advantage of next-gen hardware.

Godfall will feature gameplay similar to Monster Hunter World. However, and as we’ve seen from various gameplay clips, it will also have elements of Dark Souls in combat. Still, this won’t be the only MHW influence that Godfall will have. According to the devs, the game is based around drop in and drop out gameplay like Destiny and Monster Hunter World.

The game also aims to reward aggressive play. The game will also require skill-based combat, based on timing, in order to hit max damage.

The Stormlight Archive, The First Law and Foundation series will influence Godfall’s visual style and world building. Moreover, players can expect high fantasy setting divided into Eart, Air, Fire and Spirit Elements

Players will assume the role of one of the least remaining Knight’s Order, tasked with stopping an apocalyptic event. The game will present 3 sets of classes to choose from. Also, it promises to feature a lot of customization that players can unlock as they progress.

Lastly, the development team has designed the bosses so that they can repel multiple people at once. For instance, in co-op mode bosses can take both of players out.

Gearbox aims to release Godfall in Holiday 2020!

Thanks Resetera

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No Man’s Sky Exo Mech Update released, adds a mechanical walker, new Exocraft technologies & more

Hello Games has just released a new major update for No Man’s Sky. According to the release notes, the Exo Mech Update adds a fully controllable mechanical walker. Moreover, it brings new Exocraft technologies, improvements to base building, and much more.

Going into more details, this patch adds the Minotaur Heavy Exocraft Hybrid. This walker is an all-new way to explore planets. According to the developers, this advanced mechanical walker dominates the landscape and offers unique new technologies.

The Minotaur has also a powerful jetpack that allows it to soar and slide with power and grace, bringing speed and excitement to planetary traversal. Not only that, but the Minotaur is immune to all planetary hazards and is able to directly collect valuable materials, keeping its pilot safe at all times. Furthermore, its mining laser can be upgraded to a Terrain Manipulator, allowing it to bore directly through the earth.

Players will also be able now to upgrade Exocraft with solar panels to recharge their engines during daylight. Additionally, all Exocraft equipped with the Signal Booster necessary to perform scans will now find that their scan reveals all nearby points of interest.

As always, Steam will download this patch the next time you launch its client. You can also find its complete changelog here.

Have fun!

YouTube Video

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New trailer released for the action RPG and Battle Royale hybrid, Hunter’s Arena: Legends

Mantisco has released a brand new trailer for its upcoming action RPG and Battle Royale hybrid, Hunter’s Arena: Legends. In addition, the team revealed that the Closed Beta phase for this game will begin on April 22nd.

In Hunter’s Arena: Legends, magical yet dark landscapes beckon combatants into an enchanted realm where 60 players enter and only one leaves.

“From snowy mountains to dense forest to dangerous lava fields, detailed and semi-realistic terrain impacts how players do battle. Special dungeon areas allow players the choice to work together to fight boss monsters for powerful rewards.”

Beginners who aren’t familiar with Hunter’s Arena can engage in dynamic fights, using simple controls. However, as players get more experience, prepare for all kinds of mind games and various tactics when fighting your opponents. Players can also use the map’s terrain to their advantage. For example, jump from a cliff right on another player and perform a special attack.

Enjoy the trailer and stay tuned for more!

YouTube Video

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Company of Crime is a new strategy game, coming to the PC in Summer 2020

1C Entertainment and Resistance Games today announced Company of Crime; a tactical turn-based criminal empire-builder strategy game that takes place in 1960s London. Alongside the first details, the publisher has also released the game’s debut screenshots and trailer.

Players will have a choice to become a leader of a cruel gang and build a company that will rule the criminal underworld, or play as the chief inspector of Scotland Yard’s famous Flying Squad, and tear down the criminal gangs piece by piece.

Company of Crime is a hybrid of empire builder and tactical strategy game that features a turn-based combat system with a heavy focus on melee. You can either play as the Criminal side or as the Police, where in each case you will have to build a team that consists of gang members possessing the different skills required to pull off criminal tasks, or detectives that have mastered the art of investigation.

The game takes place in London, the cultural capital of the world and home to a plethora of subcultures and businesses, during the vivid decade of 1960s, featuring beatniks, mods, lemonheads, rockers and every other cultural identity of that time. As you progress in the game, you will visit pubs, clubs, vets, tailors, harbours and many other locations around London as you expand your influence over the city.

Company of Crime is coming to the PC in Summer 2020. Below you can also find the game’s key features.

  • Tactical turn-based melee combat. Company of Crime sets itself apart from other tactical turn-based strategy games. The game focuses on melee combat and tight spaces
  • Heat mechanics. When doing your dirty business, you’d be wise to silently extort your way through the underworld.
  • Level progression. This is more than just cops and robbers. Whatever the mission is, there is level progression beyond just hit points and stamina.
  • Building legit business with criminal means. Progression of the game takes place as you… ahem… “convince” people to sell their businesses and homes to you at a bargain price, or at least turn a blind eye to what you do in their back room.
  • Not just your own story. This is a story of 1960s London with beatniks, mods, lemonheads, rockers and every other cultural identity of the time.
  • Reactive Police. Shady business takes place in obscurity, so police gameplay is more reactive. You get the call only when violence takes place, but that’s not the best way to find evidence against the criminal families.

Enjoy!

YouTube Video

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The Division 2 Update 8.5 released, fixes numerous bugs, brings balance tweaks, full patch notes

Ubisoft has released a brand new update for Tom Clancy’s The Division 2. According to the release notes, Title Update 8.5 fixes numerous bugs and gameplay issues. Moreover, it brings some balance tweaks.

Going into more details, Title Update 8.5 fixes an issue causing players to be able to gain infinite ammunition. It also fixes an issue causing players to be unable to revive other agents. Furthermore, it temporarily removing Warhounds from the first mission beat in the Manning National Zoo Main Mission.

Title Update 8.5 now allows players to reset Control Points by changing Global Difficulty. Additionally, the League UI should now be more intuitive when switching between week one and two.

As said, this patch also comes with some balance tweaks. For instance, it tweaks BTSU Support Station, Warhound Grenadier, Pentagon Bosses and Mortars.

As always, UPLAY and Epic Games Store will download this patch the next time you launch their clients. Below you can also find its complete changelog.

The Division 2 Title Update 8.5 Release Notes
Bug fixes
  • Fixed an issue causing the stack acquisition of “Striker’s Gamble” to be inconsistent.
  • Fixed an issue causing players to be unable to revive other agents.
  • Fixes an issue causing the revive UI to disappear if a player was killed too fast.
  • Fixed an issue causing “Aggressive Recon” and “Crossbow Expert” talents of the “Tip of the Spear” Gear Set to trigger in the DZ Safe House or DZ Control Points.
  • Fixed an issue causing the Joyride weapon skin to not be applied to “The Stinger” LMG.
  • Also fixed an issue causing League Reward Caches to be contaminated when leveling up in the Dark Zone.
  • Fixed an issue causing the Exotic BTSU Gloves to always roll at a minimum roll range from certain sources.
Bug Fixes #2
  • Fixed an issue causing the “Short Circuit” buff to not restart after the cooldown has expired for the Hard Wired Gear Set.
  • Also fixed an issue causing players to be able to gain infinite ammunition.
  • Fixed an issue causing players to be able to gain more than intended Operation Dark Hour keys.
  • Temporarily removing Warhounds from the first mission beat in the Manning National Zoo Main Mission.
    • This workaround prevents Warhounds to get stuck on the roof in the Manning National Zoo. A proper fix for this issue is scheduled for TU9.
  • Fixed an issue causing the checkpoint for Heroic Difficulty Darpa Research Lab Main Mission to be missing.
  • Also fixed an issue causing the checkpoint for Heroic Difficulty Pentagon Main Mission to be missing.
  • Fixed an issue causing players to receive self-damage when killing an enemy player with the Full Flag debuff from the True Patriot Gear Set.
  • Fixed an issue that could cause the Season Level 60 and 65 rewards to be incorrect under certain circumstances.
    • We are adding these rewards to players inventory if they were not correctly delivered at level 60 and 65.
Gameplay changes
  • Control Points can now be reset by changing Global Difficulty.
    • Changing Directives will not reset Control Points.
  • League UI
    • The League UI should now be more intuitive when switching between week one and two.
Balance Changes
NPCs

BTSU Support Station:

  • Will now check line of sight between support station and NPCs more frequently.
  • Decreased tick rate of Support Station healing to 2 seconds (up from 1.5 seconds).
  • Elite Support Station now only provides overheal once per NPC.
  • The Support Station heal amount is now capped.
  • Support Stations no longer heal while affected by EMP / disruption effects.

Warhound Grenadier:

  • Increasing windup warning of triple shoot of Warhound Grenadier.
  • Increasing aftershoot delay of triple shoot of Warhound Grenadier.
  • Slightly increasing cooldown of moving shoot of Warhound Grenadier

Warhound Minigun:

  • Adjusting Warhound Minigun behavior to flank less frequently and to maintain more distance to the players.
  • Adjusting Warhound Minigun to path less close to players.
  • Increasing intention icon duration of 360 spin from Warhound Minigun to 2.5 seconds (up from 2)
  • Reducing 360 spin from Warhound Minigun to only 2 spins (down from 3)
  • Reducing range of 360 spin of Warhound Minigun to 30m (down from 70m).

Tank archetype reaction to Hive / Turret:

  • Adding more distance checks so Tanks don’t rush at a hive next to a player.
  • Reducing threat limit so Tanks don’t switch targets too suddenly.
  • Outcast Incendiary / Molotov:
  • Reducing duration and tick damage slightly.

Pentagon Bosses:

  • Reducing Drone Helicopter health and damage.
  • Slightly reduce health and armor for Brenner.
  • Reducing Brenner’s mortar damage.
  • Decreasing armor of John ‘Architect” Figgs.

Mortars:

  • Reducing damage of mortars in Coney Island.
  • Increase delay between UI warning and explosion damage of mortars in the Washington National Zoo.
  • Fixing general damage scaling issues with mortars.
Skills
Assault Turret:
  • Improving auto-targeting of Assault Turret to better prioritize NPCs it can shoot, and which are close to it.
Assault Drone:
  • Improving behavior to prevent the Drone from becoming stuck.
  • Improving the consistency of firing and pathing.
Status effects
Poison Status Effect:
  • Reducing tick interval, damage and duration.
EMP:
  • EMP Skills and Shock effects will now do damage to several NPC Skills like the Jammer from Support units and the Nail Bomb from Thrower archetypes.
Leaderboards
  • Reset the leaderboards for Operation Dark Hours

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Someone has created an amazing Death Stranding VR Tech Demo in Unity Engine

Death Stranding is the latest game from Kojima Productions that showcases what Guerilla’s Decima engine is capable of. However, it appears that someone has decided to showcase what a VR version of this game could look like in Unity Engine.

Created by KingCeryn, this VR tech demo of Death Stranding in Unity Engine looks absolutely amazing. From the looks of it, KingCeryn has ported some models and textures from Death Stranding in order to create this tech demo.

Now keep in mind that this is a one-man project. As such, you should not expect the same quality of a game that comes from a whole studio. So yeah, don’t expect this to look better than the actual game. Still, and since Death Stranding does not support VR, this tech demo showcases some of its VR possibilities.

According to KingCeryn, this Death Stranding VR Tech Demo features a full map, enemies, biomes. It also has weather effects, bosses, mission chains and vehicles. Furthermore, there’s a really awesome VR-Cutscene after the final boss that he created.

Unfortunately, though, he does not plan to release this project to the public. Still, you can find below a video showing this VR Tech Demo in action.

Let’s hope that this fan demo will motivate Hideo Kojima to implement a VR mode to the game!

YouTube Video

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Ori and the Will of the Wisps Patch 4.6 released, improves performance, loading times & more

Moon Studios has released a new major patch for Ori and the Will of the Wisps. This patch will update your game’s version to 4.6 and brings improvements to performance, loading times and to scene and asset loading.

Moreover, update 4.6 introduces an option to hide HUD, along with a dynamic HUD mode, and adds exclusive fullscreen option. It also adds resolution scaling, motion blur scaling and cotroller vibration scaling options.

Naturally, this latest update also comes with a number of fixes. For instance, it fixes crashing / freezing on start issues. It also fixes the buzzing issue for the vast majority of players.

As always, Steam and Windows Store will download this update the next time you launch their clients. Below you can also find its complete changelog.

Ori and the Will of the Wisps Patch 4.6 Release Notes
  • Improved performance
  • Improved map loading times
  • Improvements to scene and asset loading
  • Map remembers the last zoom position now when reopened
  • Fixed the buzzing issue for the vast majority of players
  • Fixes bugs with obtaining certain achievements
  • Fixed missing characters in Asian languages
  • Also fixed problems with some controller buttons not working for some players
  • Fixed crashing / freezing on start issue
  • Fixed several issues where player gets trapped behind closed door after respawning
  • Also fixed several instances of screen going black at certain moments
  • Fixed problems with picking up some of the collectibles
  • Many more minor fixes
  • Introduced an option to hide HUD, along with a dynamic HUD mode
  • Added exclusive fullscreen option
  • Introduced resolution scaling option
  • Introduces motion blur scaling option
  • Introduced controller vibration scaling option
  • Fast travel from map is now a separate upgrade purchasable from Opher

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Half-Life: Source – Portal Edition released, adds the Portal Gun to Half-Life: Source

Half-Life and Portal fans, here is something special for you today. Modder ‘NOAHakaVOSEN’ has finally released Version 1.0 for his Portal Mod for Half-Life Source. As its title suggests, Half-Life: Source -- Portal Edition adds the Portal gun to Half-Life: Source.

What this means is that you will be able to play the whole Half-Life: Source single-player campaign with the Portal Gun. Moreover, all of the features from Portal appear to be working great in Half-Life: Source.

In order to install this mod, you’ll need Half-Life 2 and Source SDK Base 2007. Once you have installed them, you’ll have to download the “hl1_portal.rar” archive from here. Then, you’ll have to open it and extract its folder to your “sourcemods” directory. Quit and restart Steam, and you should see “Half-Life: Source -- Portal Edition” in your Library.

To celebrate the launch of this mod, NOAHakaVOSEN has also released the following gameplay video. This video will give you an idea of what you can expect from it, so be sure to watch it.

Have fun!

YouTube Video

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Someone has finished DOOM Eternal in under 31 minutes

It’s been a couple of weeks since DOOM Eternal released, and someone has already finished the game in under 31 minutes. Which is pretty crazy if you think about, and even more crazy when you watch it. Seriously, take a look at the video, it’s completely bonkers.

Speedrunning is nothing new in gaming, but recently it’s getting more attention. Titles like DOOM & DOOM Eternal are excellent games for speedruns. Player Distortion2 finished the game in 32 minutes. However, in case you don’t already know, most speedrunners use glitches in order to create shortcuts.

You can watch the speedrun video below and see how Distortion2 utterly brakes the game for his own benefit. Of course, I’m fairly certain that someone will soon beat his time. Nevertheless, creating such a video requires dedication, skill and focus, so kudos to Distortion2.

YouTube Video

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Techland talks a bit about Ray Tracing in Dying Light 2, will make Dark Zones more intense

Dying Light 2 is a game we are really looking forward to. After all, Dying Light was one of the best zombie games to date. Dying Light 2 will be using C-Engine and will take advantage of real-time ray tracing. And, in an interview with OPM, Techland’s rendering director Tomasz Sza?kowski talked a bit about the game’s Ray Tracing effects.

As Sza?kowski told OPM:

“Dying Light 2 is the largest game we’ve created using our in-house C-engine. It is very important for us to achieve our ambitions in terms of graphics, which is why this will be the first Techland production to support ray tracing. We are implementing it in cooperation with Nvidia [on PC] and using the latest achievements in this domain.”

According to the developer, Techland will use Ray Tracing for the game’s shadows and Global Illumination effects. Moreover, it will further enhance the game’s Ambient Occlusion effects.

“Thanks to this technology, our shadows in sunny weather look like they really would (among other reasons, because they take into account the size of the sun in the sky). Ambient occlusion effects have gained spatial stability and no longer suffer from compromises tied to the specifics of effects affecting screen space (they operate only on what is visible on the screen. As such, the floor under a table doesn’t affect the displayed image when we look down at the tabletop)

Dark Zones are an important element of our game, which is why we are experimenting with secondary illumination (reflected off surfaces) from artificial light sources (such as the player’s flashlight), which will make the experience of exploring these regions even more intense.”

Unfortunately, there is no ETA on when Dying Light 2 will come out. In January 2020, Techland announced that the game will miss its Spring 2020 release!

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Death Stranding’s PC photo mode showcased via a new trailer

Death Stranding will be releasing on the PC in a couple of months on June 2nd. That is of course if 505 Games does not delay it. The publisher recently released a video showcasing the photo mode of the game. Players who like using photo mode will probably be as excited as Sam Porter in the video.

Photo mode allows players to pause the action on screen, and manipulate the camera to take screenshots. In addition, you can also fine-tune the screenshots by changing the depth of field, frame, expression, pose, and much more.

So even if you get stranded to some lifeless beach, you will always have the photo mode to keep you company. You can watch the video showcasing the PC photo mode below.

YouTube Video

Unfortunately, this trailer does not feature any new gameplay footage. It basically contains all the small snippets that Hideo Kojima has released on his Twitter account.

Death Stranding is coming to the PC on June 2nd.

 

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Mafia 2 Definitive Edition, Mafia 3 Definitive Edition & Saints Row The Third Remastered rated for the PC [UPDATE]

It appears that new versions/editions of Mafia 2, Mafia 3 and Saints Row The Third are currently under way. The Taiwan Digital Game Rating Committee has rated has rated Mafia 2 Definitive Edition and Mafia 3 Definitive Edition. On the other hand, ESRB has rated Saints Row The Third Remastered.

Unfortunately, we don’t have enough information about these new releases. My guess is that Mafia 3 will not feature major visual or performance improvements on the PC. On the other hand, we may see some graphical improvements in Mafia 2. However, it will be interesting to see whether the game will still have its NVIDIA-exclusive PhysX effects.

The ESRB has not revealed any major details about Saints Row The Third Remastered too. Since this game originally old-gen platforms, we may see some graphical changes and improvements. However, you should not expect any major overhauls. My guess is that we’ll get better lighting effects and higher quality textures.

Koch Media and 2K Games have not made any official comment yet about these new Definitive Editions/Remasters. Naturally, we’ll be sure to keep you posted so stay tuned for more!

UPDATE:

Deep Silver has announced that Saints Row The Third Remastered will come out on May 22nd. The publisher has also detailed the game’s new graphical features.

“Every weapon has been remodelled, every car has been redesigned and a vast proportion of the city has been retextured; Saints Row® The Third™ has received a full makeover. With around 4,000 assets reworked, the complete update has been expertly handled by Sperasoft. It has transformed environments, character models and visual effects, enhanced graphics and incorporated a new lighting engine.

In addition, the team has remastered all three expansion mission packs and more than 30 pieces of DLC from the original version. The remastered edition will inspire new gamers and original fans to revisit the reworked city of Steelport and revel in the glorious world of the Saints.”

YouTube Video

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Doom 4 Vanilla 3.0 Mod available for download, featuring reworked blood sprites & improved animations

Doomworld’s member ‘Noiser’ has released a brand new version of the DOOM 4 Vanilla mod. This is a must-have mod that you really have to play, especially if you love id Software’s classic Doom games.

In case you weren’t aware of, DOOM 4 Vanilla is basically a demake of Doom 2016. This mod brings all of Doom 2016’s enemies and weapons to the classic Doom shooters. Basically, this a retro-heaven for all Doom fans.

According to the modder, version 3.0 is now compatible with Back to Saturn X.  Back to Saturn X is a conversion for Doom II with polished new levels, an original soundtrack, and countless thousands of new custom-made art assets.

In version 3.0, the modder reworked the blood sprites and improved all animations. Moreover, he converted brightmaps and replaced some sprites.

In order to celebrate the release of Doom 4 Vanilla 3.0, the modder has also released the following trailer. This trailer will give you an idea of what you can expect from it, so be sure to watch it.

You can download Doom 4 Vanilla 3.0 from here. You can also download Back to Saturn X from here.

Have fun!

YouTube Video

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The Witcher 3 Redux V1.9 released, tweaks Adaptive Human Intelligence, fixes bugs/glitches

Modder ‘Aleks Vuckovic’ has released a brand new version of his gameplay overhaul mod for The Witcher 3. The Witcher 3 Redux version 1.9 brings major improvements and tweaks to Adaptive Human Intelligence. Moreover, it fixes a number of bugs and glitches.

Going into more details, The Witcher 3 Redux V1.9 removes “AHI” logic from “Peasant class” human enemies and slightly lowers AHI buffs. Furthermore, dodging attacks will now change human enemies’ tactics and they will increase their speed to compensate. Also, Samum bombs will now remove all buffs applied from AHI and permanently “disorient” human enemies.

On the other hand, this latest version fixes issue where the combat skill “Cold Blood” did not provide an Adrenaline Point when killing an enemy. It also adds graphical HUD element for the Fatigue mechanic. Additionally, it fixes an issue where Manticore Gear did not provide Stamina Regen bonuses despite now being a Light Armor.

It’s also worth noting that its previous version further tweaked AHI. For instance, Parrying and Countering now have a greater debuff effect on human enemies.

You can download The Witcher 3 Redux V1.9 from here. Below you can also find its complete changelog.

The Witcher 3 Redux Version 1.9 Release Notes
  • AHI Enhancement. Dodging attacks will now change human enemies’ tactics and they will increase their speed to compensate.
  • AHI Tweak. Removed “AHI” logic from “Peasant class” human enemies (i.e really weak enemies) and slightly lowered AHI buffs.
  • AHI Tweak. Samum bombs will now remove all buffs applied from AHI and permanently “disorient” human enemies meaning the buffs cannot be reapplied.
  • Holding Parry/Guard after quick throwing a Samum bomb will prevent it from affecting Geralt if he is in range.
  • Added graphical HUD element for the Fatigue mechanic – two hands bound by rope (reused asset)
  • Fixed issue where the combat skill “Cold Blood” did not provide an Adrenaline Point when killing an enemy
  • Alternate Quen (Active Shield) will no longer fatigue Geralt when it breaks
  • Fixed issue where Manticore Gear did not provide Stamina Regen bonuses despite now being a Light Armor

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AMID EVIL now uses Unreal Engine 4.24.3, will support DLSS 2.0 in the future

Indefatigable has announced that its retro first-person shooter, AMID EVIL, will support NVIDIA’s new DLSS tech, DLSS 2.0, in the near future. In addition, the team has released a new patch that upgrades its engine to Unreal Engine 4.24.3.

Not only that, but this latest update adds ray traced shadows. In the past, AMID EVIL only supported ray traced reflections. However, the team has now added support for ray traced shadows. Thus, players can expect softer penumbra and enemy shadows. However, these shadows are only visible in the RT Waterfall demo level.

Alongside the aforementioned improvements, the latest update makes weapon speed ‘FPS independent’. This basically means that higher frame rates will no longer mean slower weapons. Furthermore, fixes a bug where the music would restart/cut out, as well as some more enemy spawns throughout the game.

Indefatigable has not revealed when DLSS 2.0 will come to AMID EVIL, however, we’ll be sure to keep you posted. Until then, you can find the release notes for the game’s latest update here.

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Resident Evil 3 Remake PC Performance Analysis

Resident Evil 3 Remake is the latest RE game from Capcom that has been recently released. Powered by the RE Engine and supporting both DX11 and DX12, it’s time now to benchmark this game and see how it performs on the PC platform.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, GTX980Ti and GTX690. We also used Windows 10 64-bit, the GeForce driver 445.75 and the Radeon Software Adrenalin 2020 Edition 20.4.1 drivers. NVIDIA has not added any SLI profile for this game, meaning that our GTX690 performed similarly to a single GTX680.

Resident Evil 3 Remake comes with lots of PC graphics settings to tweak. PC gamers can adjust the quality of Anti-Aliasing, Textures, Texture Filtering, Mesh, Shadows, Particles, Ambient Occlusion and Volumetric Lighting. There are also options for Screen Space Reflections, Subsurface Scattering, Lens Flares, Bloom and Depth of Field. Thankfully, Capcom has also added an option to enable or disable Chromatic Aberration. There is also support for AMD’s FidelityFX technique.

In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. And, as we’ve already said, Resident Evil 3 Remake supports both DirectX 11 and DirectX 12. Now here is something really interesting here. Resident Evil 3 Remake depends heavily on the number of available CPU threads. When using more than six CPU cores/threads, the game runs better in DX12. With less CPU threads, the game runs faster in DX11. For instance, when we tried the game on our simulated dual-core system (with Hyper Threading enabled), we experienced major stuttering issues in DX12. When we switched to DX11, most of the stutters were gone and we were able to run the game. Therefore, make sure to enable Hyper Threading for this title in case your CPU supports it.

For what it’s worth, both our Intel i7 4930K and our Intel i9 9900K were able to run the game in DX12. Let’s not forget that the i7 4930K has twelve threads. Moreover, and even at 1080p, there weren’t any performance differences between these two setups.

On a high-end PC system, DX11 can noticeably decrease performance. Below you can find some comparison screenshots between DX11 and DX12. As you can see, our RTX2080Ti was underused in DX11. Our guess is that this behavior is mainly due to a draw call/driver overhead.

At this point, we should note that the game does not come with any built-in benchmark. As such, we’ve contacted our very own benchmark during one of the game’s most demanding scenes. This scene is when Jill and Brad Vickers encounter a swarm of zombies. Thus, consider our benchmark as a stress test/worst case scenario benchmark.

In our stress test, our AMD Radeon RX580 was simply unable to provide a smooth gaming experience at 1080p and on Max settings. This particular GPU pushed a minimum of 50fps and an average of 53fps. Again, this is a worst case scenario, meaning that there are other areas that run significantly faster than it.

At 2560×1440 and Max settings, the only GPU that was able to offer a constant 60fps experience was the RTX2080Ti. The AMD Radeon RX Vega 64 came close to it, though there were frequent drops to 55fps. In 4K, there wasn’t any GPU that could run our stress test with constant 60fps. Still, the RTX2080Ti was able to offer a smooth gaming experience at 3328×1872.

Graphics wise, Resident Evil 3 Remake looks great and definitely justifies its GPU requirements. Truth be told, there are some graphical similarities with Resident Evil 2 Remake. Despite these similarities, though, Resident Evil 3 Remake looks better. All of its characters are highly detailed, and there are some pretty huge explosions. The volumetric lighting effects are also great, and there is a mod that can unlock the 30fps animations of distant zombies. Most of the textures are also of high-quality. Our only gripe with the game’s visuals are its “pixel-y/noisy” reflections. Unfortunately, Capcom has not improved them and they look as noisy as those in Resident Evil 2 Remake.

All in all, and thanks to both DX11 and DX12, Resident Evil 3 Remake runs great on the PC platform. Owners of CPUs with less than six threads will have to use the DX11 API. On the other hand, owners of CPUs with more than six threads can use the DX12 API. From what we’ve seen, Volumetric Lighting can have a big performance hit, so make sure to lower it in case you encounter performance issues. And, for the most part, an AMD Radeon RX580 is enough for gaming at 1080p/Max settings. We also did not experience any mouse smoothing or acceleration issues.

Enjoy!

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Resident Evil 3 Remake mod uncaps the animations of distant zombies, allowing them to run at 60fps

Similarly to Resident Evil 2 Remake, Resident Evil 3 Remake locks the animations of distant zombies to 30fps. Naturally, this can be really distracting, especially on the PC. Thankfully, though, there is now a mod that unlocks/uncaps the animations of all distant zombies.

Created by modder ‘WT3WD’, FPS Zombies will allow all distant zombies to have animations at 60fps or more. All you have to do is download the mod from here. Then, you’ll have to run the game and THEN run the file. Afterwards, you’ll have to press F2 to enable the script and F3 to activate the 60fps hack. And that’s it.

Needless to say that this is a must-have mod for all Resident Evil 3 Remake PC gamers out there. Alongside this mod, we suggest trying this mod that allows you to play the game in first-person mode. It’s a pretty cool concept and we highly recommend it for your second playthrough.

You can also try the Ultimate Trainer Mod that allows you to change the game’s FOV, remove Vignette, and do some really cool changes to the game. We also suggest using this mod for your second playthrough as it can bring major changes to the RE3R’s gameplay mechanics and overall experience.

Have fun everyone!

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Spine is a new Playstation 4 emulator, 20-50 games can go in-game, demo available for download

Back in February 2020, we informed you about a PS4 emulator that could run some commercial games. However, it appears that there is another Playstation 4 emulator under development. This emulator is called Spine and is only available for Linux.

According to its creator, there are 20-50 games that can go in-game with this emulator. Now obviously these games have a lot of artifacts and glitches. Not only that, but most of them are indie games. So yeah, don’t expect playing Marvel’s Spider-Man on your PC anytime soon. Still, it’s really fascinating witnessing these baby steps for the Playstation 4 emulators.

As said, this emulator is only available for Linux and you can download its demo version from here. I’m pretty sure that most of you won’t find it useful (as most PC gamers are using Windows instead of Linux). Nevertheless, here is a PS4 emulator that you can run it for yourselves.

Again, you should temper your expectations as both Spine and GPCS4 are in very early development stages. I mean, RPCS3 is still unable to run at full speed most of PS3’s triple-A games. So yeah, don’t expect to see below God of War running in 4K and with 60fps.

Enjoy!

YouTube Video

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