Users who spend long hours at the desk working can often find that an uncomfortable chair makes the hours drag on and potentially unearths all kinds of aches and pains in the back, neck and even the wrists. Thermaltake has an answer to this problem with its new CyberChair E500 ergonomic chair.
Thermaltake claims its new CyberChair E500 is the ideal choice for users who are required to sit for long hours, it is manufactured from permeable mesh cushioning that keeps users feeling fresh since the material is highly breathable. The back structure of the CyberChair E500 is constructed from “robust aluminium” that provides sturdy support to the human backbone.
Ergonomic features of the CyberChair E500 include a range of adjustments such as headrest height and angle adjustment, an adjustable sliding seat base with up to 30mm travel in sliding mode and seat height adjustment from 500 mm to 600 mm via a class-4 gas lift strut, as well as a wire-control mechanism with multiple locking positions for maximum comfort.
For additional relaxation, the CyberChair E500 backrest can recline from 90 to 177 degrees inclination and to relieve pressure on the user’s wrists, the CyberChair E500 is equipped with multidirectional armrests that are height and width adjustable, which also help to reduce muscle strain of the forearms.
In addition to the sturdy backrest structure, the base of the CyberChair E500 is built with a five-star heavy-duty aluminium frame that measures 700mm in diameter. The base is designed to withstand loads of up to 150 kg (330 lb) and is equipped with large 3-inch wide castor wheels to offer extra stability, with quiet operation and smooth movement.
The Thermaltake CyberChair E500 is expected to be available during April 2020 in certain regions including China, Taiwan, Asia and Australia, priced around $599.99 USD.
KitGuru says: Any of you guys feeling the strain of being sat at your desk working for long hours? What do you think of the new ergonomic CyberChair E500 from Thermaltake?
InWin has rolled out a new mid-tower PC case this week that features an understated yet premium looking appearance. The InWin 216 is equipped with brushed aluminium front panel accents and space inside for installation of motherboards up to E-ATX format.
The bulk of the InWin 216 design is made up of matte black panels that cover most of the front and right side of the chassis, which is typical of a modern PC case design. The front panel is a primarily closed design with air intake vents running down the right-hand side. To the left of the front panel is a premium looking brushed aluminium piece that breaks up the minimalist appearance.
A full-length tempered glass panel is used on the left-hand side of the case which features a mild tint so you can clearly see components inside. The tempered glass panel sits in a slot at the bottom and is held in position via two top thumb screws giving a rather sleek look. Front I/O connectivity consists of two USB 3.0 ports and 3.5mm HD Audio jacks.
Inside the case is a typical modern mid-tower layout, the upper section has space for motherboard installation up to E-ATX form factor and the lower part is covered by the power supply shroud. There is also plenty of room inside the InWin 216 for water cooling components, in the front of the case is enough free space for mounting either three 120mm fans or a 360mm radiator, at the top, there is space for a 240mm radiator or two 120mm fans and at the rear, either a 120mm fan or radiator can be installed.
In terms of expansion possibilities, the InWin 216 offers vertical graphics card mounting via two vertical PCIe slots and an optional PCIe riser. Graphics cards up to 380mm long can be installed inside the chassis, maximum CPU cooler height is 166mm and maximum power supply length is 220mm. A total of two 3.5-inch bays are available for HDD installation and the case comes with two 2.5-inch bays pre-installed, with space for a maximum of five available.
Price and availability of the InWin 216 mid-tower case is yet to be confirmed.
KItGuru says: Personally, I’m a fan of the understated mid-tower chassis appearance and quite like the look of this new InWin 216. What do you guys think of it?
A good gaming mouse is something we all need. One that doesn't break the bank is even more valued by people who are looking to get something of high quality, something that will last them through marathon gaming sessions, all at a reasonable price. SteelSeries are looking to offer this with the Rival 3 gaming mouse. Priced at just £34.99, you're not likely to many offerings from large names at this price range. It's certainly affordable, cheap even. The question then is how does it compete with the more pricey offerings out there?
After having used it for the past few weeks, with a hell of a lot of use this week thanks to the COVID-19 lockdown, I can say that the SteelSeries Rival 3 stands up well against much pricier mice, with a surprising number of features. Though it has to be said, there are some aspects that detract from it.
If you were going to describe the SteelSeries Rival 3 to somebody, you'd have to say it's a strange mixture of cheap and flashy. The mouse is a plain black matte plastic shell. It's got the usual five buttons you find on most mice now, with the ever-more-frequent extra one for flicking between four programmable DPI settings. Despite the fact that it can look cheap due to the shape and size, that's mitigated by the fact the mouse has lovely LED lighting across the bottom rim of the mouse and for the SteelSeries logo.
What makes me think the mouse looks and feels on the cheap side is the fact that it's got no features to speak of at all. There are no finger rests, no rubber grips at the side of the mouse, nothing to really promote the mouse as more than 'a mouse', nothing aside from the aforementioned LED. As a result of there being nothing, it's hard to get away from a sense of it being flimsy, with the smaller size just adding to that. In addition to this, the cable is also plain rubber rather than braided.
Due to the shape of the mouse, people like me with larger hands may find it uncomfortable over long sessions, depending on how you like to grip the mouse. Personally I prefer to go for a palm grip, this is just a little too small to comfortably go for that with my fingers hanging over the edge of the buttons at the best of times. I've resorted with a fingertip grip most of the time, just for comfort. Smaller or medium-sized hands, this wouldn't be an issue at all.
So what of the other components? This is where I have a bit of an issue with the SteelSeries Rival 3. The sensor offers a maximum of 8500 dpi and gives up to 300 inches per second accuracy. Can't complain at all for a mouse at such a low price point. However, what I can complain about isn't so much that the sensor offers some cursor wobble if you happen to pick the mouse up, it's that it gives cursor wobble almost permanently.
One thing I noticed while watching films and shows in full-screen on Amazon Prime Video is that the information kept popping up. I thought it was an issue with Firefox, tried different browsers. Same issue. It was only when I got to writing on here that I noticed that the cursor had a slight wobble, despite the fact that there was no movement from the mouse, mouse mat, the table or the floor beneath my house. The only way to stop it was by flipping the mouse onto its back.
I suppose what I'm saying is that while the performance of the sensor is great for the most part, you'll have no issue with general use or when gaming, it can be very bloody annoying when you're just trying to lay down and watch some TV or a film. I don't want things randomly popping up when they don't need to. Somebody needs to keep the SteelSeries Rival 3 away from the caffeine.
Fortunately, while the sensor could be best described as wobbly the buttons, wheel and everything else feel sturdy. Sturdy enough that they seem more valuable than the price of the mouse would imply. While the size and basic nature may make you think it'll be flimsy, the mouse can take a fair bit of use. It'll also withstand a few smacks into the table as well as my fist hitting it a few times. Just testing its strength, I wasn't getting frustrated with my games at all.
At least it wasn't due to the mouse. No matter what game I played, the SteelSeries Rival 3 performed better than you could honestly expect a cheap mouse to. It's smooth, responsive and there were no misclicks, no jumping over anything I needed it to. The timing was perfect and from Apex Legends to Total War: Three Kingdoms and Doom Eternal to Plague Inc: Evolved, it was great to have a high-end performance from a lower-end mouse. If only the issue didn't exist when watching shows.
Outside of the hardware, SteelSeries has provided a very good bit of software. It's nothing special or extravagant, but what it wants to do, it does it well. You can customise up to five different DPI settings, up to the maximum of 8500, as well as remapping all of the buttons on the mouse as well as creating macros. In addition to remapping the buttons, the application allows you to adjust the LED lighting on the rim of the mouse, with the mouse being divided into three different sections, adding to the customisation.
Without any shadow of a doubt, there's a lot to praise about the SteelSeries Rival 3, particularly when you remember that this is one of the cheaper gaming mice out there. The lighting makes the mouse look a lot better than the price, shape and size of the mouse would indicate at first glance. It's sturdy enough as well when you're using it, with a slight issue of comfortability for those with larger hands. Still, it's hard to deny that this is a very strong all-around mouse, particularly for the low price of £30/$35.
Provided by SteelSeries for review purposes.
The post SteelSeries Rival 3 Gaming Mouse Review – Entry Level to Greatness by Chris Wray appeared first on Wccftech.
Just last week, we saw HTC release the new Vive Cosmos Elite VR headset package which includes the Cosmos Elite HMD headset, base stations and Vive controllers. HTC has announced now that it will offer the HMD as a standalone headset option.
After listening to feedback from existing Vive owners, HTC has decided to offer its new Cosmos Elite VR headset separately. Currently, the new HMD is only available as a full kit that includes two version 1.0 Vive Base Stations and two Vive Controllers. However, customers who have already purchased previous Vive VR systems probably won’t require the Vive base stations or controllers, so this new offer should save them a few quid when upgrading the HMD.
The new Vive Cosmos Elite updates the platform with external tracking to give the device more flexibility, while still retaining the 2880 x 1700 combined resolution for great visuals and a comfortable flip-up design. The new headset only purchase option for the Vive Cosmos Elite will begin this month, with some regions already able to place pre-orders for the HMD alone.
Currently, to purchase the full Vive Cosmos Elite bundle it will cost £899, which is similar to the cost of a Valve Index VR kit. The Cosmos Elite headset alone will set you back $549, so customers who already own base stations and controllers will make a good saving. As another added bonus, anyone who purchases the Cosmos Elite headset will also receive a redemption code for Half-Life: Alyx, as well as six months of Viveport infinity for free.
In addition, HTC will also offer the Vive Cosmos Elite External Tracking Faceplate separately too, for users to upgrade their original Vive Cosmos HMD. The External Tracking Plate is compatible with Vive base station versions 1.0/2.0 and original Vive and Vive Pro controllers. Buying the External Tracking Faceplate alone will also entitle you to Half-Life: Alyx and six-months Viveport Infinity free. The External Tracking faceplate is expected to launch globally in Q2 2020, priced at $199.
KitGuru says: It’s good to see HTC looking after its existing Vive customers with this HMD and External Tracking Faceplate only offer. Any of you guys thinking of upgrading to the Cosmos Elite and would benefit from his new headset only option?
According to an update on its website blog page, SK hynix will start mass production of its 10nm-class 16Gb DDR5 memory chip this year and is expecting DDR5 to account for 22% of the total DRAM market by 2021 and up to 43% of the market by 2022.
DDR5 aims to further reduce power consumption per bandwidth by over 20% compared to DDR4, this is achieved in part by a lower voltage of 1.1V in DDR5. On-die error correction code and error check and scrubs have been adopted by DDR5 to allow for improved reliability by correcting single bit errors on chip. This technology will be built into every DDR5 die, something which may contribute to cost reductions in the future.
“DDR5 will also offer a wider range of density based on 16Gb and even 24Gb monolithic die, in order to meet the needs of cloud service customers. By supporting higher density and performance scalability compared to its predecessor, DDR5 has set a firm foothold to lead the era of big data and AI. With this, SK hynix will secure a competitive edge in the premium server market while providing distinguished memory solutions to customers,” said Sungsoo Ryu, Head of DRAM Product Planning at SK hynix.
As well as offering improvements in power efficiency and reliability, DDR5 will deliver increased performance compared with DDR4. Flexibility of the DDR5 standard will allow manufacturers to produce memory modules with a range of frequency between 3200 – 8400 Mbps and in single die densities of 8Gb, 16Gb, 24Gb, 32Gb and 64Gb.
4800 Mbps DDR5 is expected to become the mainstream choice of manufacturers initially and will offer a 1.5x faster transfer rate compared to DDR4-3200, with 38.4 GBps bandwidth which is 38% higher than DDR4-3200. DDR5 chips use a 32 bank configuration with banks split into eight groups to help achieve this performance improvement, DDR4 uses 16 banks but with the same bank refresh.
SK hynix states in the recent online blog that it will begin production of its DDR5 memory chips this year, to meet the increasing demand from the industry, while continuing to research and develop future DRAM technology.
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KitGuru says: It feels as though DDR4 has been around forever, so the switch to DDR5 will be a welcome performance boost. Which desktop PC platform do you guys expect to be the first to adopt the DDR5 memory standard?
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Amazon has been quietly amassing a collection of game studios and working on first-party video games for a long time now. Alongside that, a lot have expected Amazon to compete with other tech giants in the cloud game streaming space. Now, it looks like that may happen as soon as this year.
According to a report from the New York Times, Amazon has codenamed its cloud gaming platform ‘Project Tempo, and was planning to unveil it this year. However, due to the COVID-19 outbreak, those launch plans could be delayed until 2021.
There are several games that make good candidates for the launch lineup of Amazon’s game streaming service. This includes the MMO ‘New World’, multiplayer games like ‘Crucible’, The Grand Tour Game and some other projects that are being worked on.
“We have been working for a while, but it takes a long time to make games, and we’re bringing a lot of Amazon practices to making games”, said Mike Frazzini, Amazon’s VP of game services and studios.
Of course, Amazon also owns Twitch, the biggest livestreaming platform for gaming. Presumably, that will play a role in Amazon’s plans, similarly to how Google plans to leverage YouTube to push Stadia.
KitGuru Says: We’ll have to wait and see how this all plays out, but Amazon can already learn a lot just by watching how Google handled the launch of Stadia. Amazon is one of the biggest cloud providers in the world, so it should be capable of competing well against the likes of Google and Microsoft.
Back in November last year, we reported that SK Hynix had developed and deployed its first DDR5 DRAM. Fast forward to the present, and we also know SK Hynix has recently been working on its DDR5-6400 DRAM, but today the company has showcased that it has plans to offer up to DDR5-8400, with on-die ECC, and an operating voltage of just 1.1 Volts.
WIth CPU core counts rising with the fierce battle ongoing between Intel and AMD in the desktop, professional, and now mobile markets, the demand to increase throughput performance is high on the agenda. Memory bandwidth by comparison has not been increasing as much, and at some level the beast needs to be fed. Announcing more technical details on its official website, SK Hynix has been working diligently on perfecting its DDR5 chips with capacity for up to 64 Gb per chip.
SK Hynix had previously been working on its DDR5-6400 DRAM, which has 16 Gb which is formed of 32 banks, with 8 bank groups, with double the available bandwidth and access potential when compared with DDR4-3200 memory. For reference, DDR4 uses 16 banks with 4 bank groups. The key solution to improve access throughout is the burst length, which has been doubled to 16 when compared with 8 on DDR4. Another element to consider is DDR4 can't by proxy run operations while it's refreshing. DDR5 is using SBRF (same bank refresh function) which allows the system the ability to use other banks while one is refreshing, which in theory improves memory access availability.
As we've already mentioned, SK Hynix already has DDR5-6400 in its sights which are built upon its second-generation 10nm class fabrication node. SK Hynix has now listed that it plans to develop up to DDR5-8400. Similar in methodology to its DDR5-6400 DRAM, DDR5-8400 requires much more forethought and application. What's interesting about SK Hynix's DDR5-8400 is the jump in memory banks, with DDR5-8400 using 32 banks, with 8 bank groups.
Not just content at increasing overall memory bandwidth and access performance over DDR4, the new DDR5 will run with an operating voltage of 1.1 V. This marks a 9% reduction versus DDR4's operating voltage which is designed to make DDR5 more power-efficient, with SK Hynix reporting that it aims to reduce power consumption per bandwidth by over 20% over DDR4.
To improve performance and increase reliability in server scenarios, DDR5-8400 will use on-die ECC (Error Correction) and ECS (Error Check and Scrub) which is a milestone in the production of DDR5. This is expected to reduce overall costs, with ECS recording any defects present and sends the error count to the host. This is designed to improve transparency with the aim of providing enhanced reliability and serviceability within a server system. Also integrated into the design of the DDR5-8400 DRAM is Decision Feedback Equalization (DFE), which is designed to eliminate reflective noise when running at high speeds. SK Hynix notes that this increases the speed per pin by a large amount.
In the above image from specification comparison between DDR4 and DDR5 from SK Hynix, one interesting thing to note is that it mentions DRAM chips with density up to 64 gigabit. We already know that the chip size of DDR5 is 65.22mm², with a data rate of 6.4 Gbps per pin, and uses its 1y-nm 4-metal DRAM manufacturing process. It is worth pointing out that the DDR5-5200 RDIMM we reported on back in November 18, uses 16 Gb DRAM chips, with further scope to 32 Gb reported. SK Hynix aims to double this to 64 Gb chips which do double the density, at lower power with 1.1 volts.
Head of DRAM Product Planning at SK Hynix, Sungsoo Ryu stated that:
"In the 4th Industrial Revolution, which is represented by 5G, autonomous vehicle, AI, augmented reality (AR), virtual reality (VR), big data, and other applications, DDR5 DRAM can be utilized for next-gen high-performance computing and AI-based data analysis".
SK Hynix if still on schedule with the current Coronavirus COVID-19 pandemic, looks set to enter mass production of DDR5 later this year.
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As many of us are stuck at home these days and are
slowly quickly going mad, a couple of weeks ago we kicked off a race of sorts with our loyal opposition, Tom’s Hardware. Challenging each other to put an end to the very thing that’s keeping us at home – the novel coronavirus SARS-CoV-2 – we have been racing to see which team can contribute the most work towards the Folding@Home project’s coronavirus distributed computing research efforts. The popular project has already passed an exaFLOP per second in compute performance thanks to Team AnandTech, Tom’s Hardware, and numerous other contributors over the world, and there is still much work to be done for its important research tasks.
Meanwhile, as we’re now at just past the half-way point in our four-week race, I wanted to stop and take stock of things. To see how the humble Team Anandech was faring against the boastful brutes that are the Tom’s Hardware team. And after two weeks, it looks like things are coming up great for Team AnandTech.
Since the race started on March 18th, Team AnandTech has generated 2.45 billion points in work for the Folding@Home project. In the same time period, the Tom’s Hardware team has generated a sizable, but not quite as massive 2 billion points of work. This has put Team AnandTech 445 million points ahead of Tom’s Hardware, or to put this in terms of the ongoing rate, Team AnandTech has been turning in 1.2 points’ worth of work for every point that Tom’s Hardware turns in. Which in the big picture, is actually a rather close race.
As such, with two weeks to go, this race is far from over. Our loyal competition could still turn things around, and so Team AnandTech cannot rest on its laurels. That means we still need you! Both to help Team AnandTech cross the finish line, and to hopefully get out of our homes just that much sooner.
So please stop by the AnandTech Distributed Computing forum to see how you can download the Folding@Home client and join Team AnandTech.
Ultimately this race is for fun, but it’s also for a good cause. The SARS-CoV-2 virus is a world-changing event, and, along with the immediate medical risks of the virus, the containment measures it requires are intense. The Folding@Home project is working on several simulations to improve humanity’s understanding of the virus and the disease it causes, with a goal of jump-starting new treatments and to bring the virus under control. It’s a worthy cause, as a result I’d like to encourage everyone to take part in what’s left of our race over the next two weeks.
Carousel Image Courtesy of: CDC/Alissa Eckert, MS