When LG introduced its 43UD79 monitor over two years ago, it quickly gained popularity both among gamers and among office workers mainly due to its combination of size, connectivity options, and image quality. Now the tTime has come to improve the product, and to that end LG has unveiled its successor, the 43UN700. The new display is positioned both for work and mainstream gaming; it adds support for HDR10, higher brightness levels, and features 60 W USB-C power delivery.
NVIDIA introduced their Turing GPU architecture last year, making a complete departure from traditional GPU designs and creating a hybrid architecture that would include a range of new technologies to power the next-generation immersive gaming experiences.
While initially announced with Quadro lineup under the new Quadro RTX brand, we all knew that the Turing architecture was coming to the GeForce lineup. It arrived in the GeForce lineup a few months later under the new GeForce RTX branding. NVIDIA's first big naming departure for two decades of GeForce GTX.
The GeForce RTX 20 series was the enablement of real-time raytracing which is the holy grail of graphics and something NVIDIA spent 10 years to perfect. In addition to raytracing, NVIDIA also aims to place bets on AI which will play a key role in powering features such as DLSS or Deep Learning Super Sampling, a unique way of offering the same quality as the more taxing MSAA AA techniques at twice the performance.
NVIDIA has announced for cards under the GeForce RTX 20 series family, the flagship GeForce RTX 2080 Ti, the Enthusiast GeForce RTX 2080, the high-performance GeForce RTX 2070 and the main-stream GeForce RTX 2060. Now, NVIDIA is looking to offer Turing for more reasonable prices, so is also going back to the good old GeForce GTX branding and for good reasons. While GeForce RTX and GeForce GTX will exist alongside each other in this generation, the GeForce GTX lineup as the name suggests would be aiming for raw performance over the graphics intensive RTX features which only the RTX cards support.
The NVIDIA GeForce GTX 16 series includes the GeForce GTX 1660 Ti, GeForce GTX 1660 SUPER, GeForce GTX 1660 and the GeForce GTX 1650. The GeForce GTX 1660 SUPER was the most recent entrant to the SUPER family, offering a supercharged design with the same underlying DNA as the GeForce GTX 1660 and at the same price. The GeForce GTX 1650 SUPER is also expected to land later this month, offering much better performance than the GTX 1650 for around the same price.
When it comes to pricing, the GeForce RTX 20 series are some of the most costly cards NVIDIA has offered to consumers. The GeForce GTX 1660 Ti and GeForce GTX 1660, on the other hand, tried to keep budget and more mainstream audiences in mind by offering a price closer to the GeForce GTX 1060 which became a popular gaming card on Steam due to its $249 price point. The GeForce GTX 16 SUPER series would continue the trend of introducing a higher performance at the same price tag. Following is the current per segment price structure of the entire NVIDIA Turing lineup compared to its predecessors.
|Titan Tier||Titan X (Maxwell)||Titan X (Pascal)||Titan Xp (Pascal)||Titan V (Volta)||Titan RTX (Turing)|
|Price||$999 US||$1199 US||$1199 US||$2999 US||$2499 US|
|Ultra Enthusiast Tier||GeForce GTX 980 Ti||GeForce GTX 980 Ti||GeForce GTX 1080 Ti||GeForce RTX 2080 Ti||GeForce RTX 2080 Ti|
|Price||$649 US||$649 US||$699 US||$999 US||$999 US|
|Enthusiast Tier||GeForce GTX 980||GeForce GTX 1080||GeForce GTX 1080||GeForce RTX 2080||GeForce RTX 2080 SUPER|
|Price||$549 US||$549 US||$549 US||$699 US||$699 US|
|High-End Tier||GeForce GTX 970||GeForce GTX 1070||GeForce GTX 1070||GeForce RTX 2070||GeForce RTX 2070 SUPER|
|Price||$329 US||$379 US||$379 US||$499 US||$499 US|
|Mainstream Tier||GeForce GTX 960||GeForce GTX 1060||GeForce GTX 1060||GeForce GTX 1060||GeForce RTX 2060 SUPER
GeForce RTX 2060
GeForce GTX 1660 Ti
GeForce GTX 1660 SUPER
GeForce GTX 1660
|Price||$199 US||$249 US||$249 US||$249 US||$399 US
|Entry Tier||GTX 750 Ti|
|GTX 950||GTX 1050 Ti|
|GTX 1050 Ti|
|$149 US||$139 US|
For this review, I will be taking a look at the GALAX GeForce GTX 1660 SUPER EX OC, a custom graphics card that will retail at $249 US. The reference card will be priced at $229 US so we are looking at a $20 premium price tag but with a much better dual-fan cooler, a custom PCB and a factory overclock out of the box.
With just a few bucks of asking price over the reference MSRP, these custom variants offer a range of features such as dual-fan coolers, better heatsinks, and custom PCBs allowing for better heat dissipation, higher airflow and more overclocking performance and clock stability at their respective boost clocks which will be higher compared to the reference variants. The main barrier with overclocking on Turing GPUs is by far the power limit and those that offer the highest power limits out of the box are generally the ones with the best overclocking potential and performance output.
In case you want to read our full NVIDIA Turing GPU architecture and RTX/DLSS features deep dive, head over to this link.
While we have already detailed the Turing GPU architecture, it should be pointed out that the TU116 GPU, while it shares the same DNA as the Turing architecture has some big changes to what've seen on the GeForce RTX 20 series cards.
Based on the 12th Generation Turing GPU architecture, the TU116 GPU found on the GeForce GTX 1660 Ti, GeForce GTX 1660 SUPER, GeForce GTX 1660 and the GeForce GTX 1650 SUPER features the same shader innovations that were introduced on Turing but to balance it out in terms of power, cost and performance, a few adjustments had to be made. This is done through the exclusion of RT cores and Tensor cores on the GeForce GTX cards with Turing architecture. It is pointed out that the Turing architecture on GeForce GTX still delivers improved performance & better efficiency compared to its predecessor while supporting concurrent floating-point and integer Ops.
So let's talk about the balanced architecture design of the Turing TU116 and how it still manages to improve upon its Pascal-based predecessors. The first thing to mention is the three big changes in the Turing SM. The revamped structure of the Turing TU116 SM enables the processing of FP32 & INT operations concurrently through the use of dedicated cores within the SM. The list of features that Turing TU116 GPU adds over Pascal GP106 include:
The Turing SM can also perform FP16 operations at double the rate of FP32. The Turing TU116 GPU is rated at 11 TOPs (FP+INT), 11 TFLOPs FP16 and an improved bandwidth that is resultant of the higher cache size of 1.5 MB compared to just 480 KB on the Pascal GP106 GPU.
If we look at some modern gaming titles, then we can see that developers are widely mixing floating-point operations with integer instructions. For every 100 instructions in Shadow of the Tomb Raider, for example, 62 are floating point and 38 integers, on average. In previous GPUs, the floating-point math datapath in the SM would sit idly whenever one of these non-FP-math runs.
Turing adds a second parallel Integer execution unit never to ever CUDA core that executes these instructions in parallel with floating-point math. This would allow the GeForce GTX 1660 SUPER graphics card to deliver up to 1.5x performance improvement over the GeForce GTX 1060 6 GB.
Now coming to the raw specifications of the GeForce GTX 1660 SUPER graphics card. The TU116 GPU is fabricated on the TSMC's 12nm FFN (FinFET NVIDIA) process node. It features 3 GPCs, 12 TPCs, and 22 Turing SMs. Each SM contains 64 cores which equal to a total of 1408 CUDA Cores. There are also 88 Texture Units and 48 Raster Operation Units on the card. The base clock is maintained at 1530 MHz while the boost clock is maintained at 1785 MHz. You can tell from the specifications that the GTX 1660 SUPER is technically the same chip as the standard GeForce GTX 1660.
The card would feature 6 GB of GDDR6 VRAM running along a 192-bit bus interface. The memory system would be clocked at 14.0 Gbps delivering an effective bandwidth of 336 GB/s. So this major change to the memory allows for even more bandwidth on the SUPER variant than the Ti model. The card features a single 8 pin connector to boot and has a TDP of 125W. Display outputs include a single DisplayPort, a single DVI-D, and an HDMI connector.
|Graphics Card Name||NVIDIA GeForce GTX 1650||NVIDIA GeForce GTX 1660||NVIDIA GeForce GTX 1660 SUPER||NVIDIA GeForce GTX 1660 Ti||NVIDIA GeForce RTX 2060||NVIDIA GeForce RTX 2070||NVIDIA GeForce RTX 2080||NVIDIA GeForce RTX 2080 Ti|
|GPU Architecture||Turing GPU (TU117)||Turing GPU (TU116)||Turing GPU (TU116)||Turing GPU (TU116)||Turing GPU (TU106)||Turing GPU (TU106)||Turing GPU (TU104)||Turing GPU (TU102)|
|Process||12nm FNN||12nm FNN||12nm FNN||12nm FNN||12nm FNN||12nm FNN||12nm FNN||12nm FNN|
|Transistors||4.7 Billion||6.6 Billion||6.6 Billion||6.6 Billion||10.6 Billion||10.6 Billion||13.6 Billion||18.6 Billion|
|CUDA Cores||896 Cores||1408 Cores||1408 Cores||1536 Cores||1920 Cores||2304 Cores||2944 Cores||4352 Cores|
|GigaRays||N/A||N/A||N/A||N/A||5 Giga Rays/s||6 Giga Rays/s||8 Giga Rays/s||10 Giga Rays/s|
|Cache||1.5 MB L2 Cache||1.5 MB L2 Cache||1.5 MB L2 Cache||1.5 MB L2 Cache||4 MB L2 Cache||4 MB L2 Cache||4 MB L2 Cache||6 MB L2 Cache|
|Base Clock||1485 MHz||1530 MHz||1530 MHz||1500 MHz||1365 MHz||1410 MHz||1515 MHz||1350 MHz|
|Boost Clock||1665 MHz||1785 MHz||1785 MHz||1770 MHz||1680 MHz||1620 MHz|
1710 MHz OC
1800 MHz OC
1635 MHz OC
|Compute||3.0 TFLOPs||5.0 TFLOPs||5.0 TFLOPs||5.5 TFLOPs||6.5 TFLOPs||7.5 TFLOPs||10.1 TFLOPs||13.4 TFLOPs|
|Memory||Up To 4 GB GDDR5||Up To 6 GB GDDR5||Up To 6 GB GDDR6||Up To 6 GB GDDR6||Up To 6 GB GDDR6||Up To 8 GB GDDR6||Up To 8 GB GDDR6||Up To 11 GB GDDR6|
|Memory Speed||8.00 Gbps||8.00 Gbps||14.00 Gbps||12.00 Gbps||14.00 Gbps||14.00 Gbps||14.00 Gbps||14.00 Gbps|
|Memory Bandwidth||128 GB/s||192 GB/s||336 GB/s||288 GB/s||336 GB/s||448 GB/s||448 GB/s||616 GB/s|
|Power Connectors||N/A||8 Pin||8 Pin||8 Pin||8 Pin||8 Pin||8+8 Pin||8+8 Pin|
|Starting Price||$149 US||$219 US||$229 US||$279 US||$349 US||$499 US||$699 US||$999 US|
|Price (Founders Edition)||$149 US||$219 US||$229 US||$279 US||$349 US||$599 US||$799 US||$1,199 US|
|Launch||April 2019||March 2019||October 2019||February 2019||January 2019||October 2018||September 2018||September 2018|
The GALAX GeForce GTX 1660 SUPER EX (OC) is the top variant within GALAX's GTX 16 series family. The graphics card makes use of a dual-fan cooler with a plastic shroud that comes in black and white color. This graphics card is available in the market for $249.99 US right now which makes it $30 US more expensive than the reference MSRP which is not that big of a difference for a fully custom design with a cooler that seems to look and perform great too. The good thing with this graphics model though is that it excels upon the standard reference models in all possible ways.
In terms of specifications, the NVIDIA GeForce GTX 1660 SUPER features 1408 CUDA cores, 88 TMUs, and 48 ROPs. The Turing TU116 die used on the graphics card is based around a 12nm process and has a die size of 284mm2. The core clocks for the card are maintained at 1530 MHz for the base clock and 1785 MHz for boost clock. The GALAX EX OC model is clocked up to 1845MHz (boost) which will be providing better gaming performance than the reference model.
The chip packs a total of 5.0 TFLOPs of FP32 compute power. The cards feature a 6 GB GDDR6 memory interface running along a 192-bit wide bus interface that delivers 336 GB/s bandwidth. The reference model is powered by a single 8 pin connector and has a TDP of 125W.
Following are some of the features of the GALAX GeForce GTX 1660 SUPER EX OC before we go into detail:
The GALAX GeForce GTX 1660 SUPER EX OC graphics card comes within a standard cardboard-based package. The front of both packages has a large “GeForce GTX” brand logo along with the “GALAX” logo on the top left corner. GALAX has been using the Gamer-Esque marketing on their graphics cards for a while now which is a different touch than what other brands are doing.
The packaging has put a large emphasis on the Turing Shaders, followed by GDDR6, DirectX 12 and Ansel support.
The back of the box is very typical, highlighting the main features and specifications of the cards. There’s also a focus towards GeForce.com on each AIB card through which users can download the latest drivers and GeForce Experience application which are a must for gamers to access all feature sets of the new cards.
The card is nicely wrapped within an anti-static cover which is useful to prevent any unwanted static discharges on various surfaces that might harm the graphics card. The card accessories include a Molex power connector which isn’t of much use in high-end systems since the PSUs already have the required cables.
Out of the package, the GALAX GeForce GTX 1660 SUPER EX OC might feel like a simple dual-slot styled graphics card. It comes in a very compact design which is standard for graphics cards of this range.
The GALAX GeForce GTX 1660 SUPER EX OC is a very compact graphics card and it looks to be a great solution for many gaming PCs and even the more small form factor designs. Even with such a small design, the GALAX GeForce GTX 1660 SUPER EX OC is a small beast which is expected to be a great performer at 1080p in the latest AAA titles.
The cooling shroud extends all the way to the back of the PCB and it requires a casing with good interior space for proper installation. You don't have to worry about installation as this compact graphics card would fit nicely inside almost any case you can think of.
The back of the card features a solid backplate which looks stunning and offers a premium look. The backplate rocks a matte black color with silver linings spread all over along with several cut-outs in a circular shape for venting out heat off the back.
The card has some unique patterns on the plastic shroud which rocks a brushed metallic finish and darker tones within the triangular design. There are some standout features of the shroud such as the GeForce GTX logo on the side and a 'What's Your Game' text which has RGB LEDs embedded on the other side for some stunning lighting effects.
I am back at talking about the full-coverage, full metal-based backplate which both card use. The whole plate is made of solid metal with rounded edges that add to the durability of this card. The brushed silver finish on the backplate gives a unique aesthetic.
Coming to the fans, the card features two 90mm fans. The fans do feature idle fan stop tech but GALAX hasn't stated or advertised that on their product page or even on the product box. There's full control offered in the Xtreme Tuner Plus software but the feature is enabled out of the box.
The fans feature 9 blades and double ball bearing design which equals smoother airflow and less noise output.
The fans stopped at 60C which seems to be the maximum threshold set by GALAX for their zero db fan technology.
The NVIDIA GeForce GTX 1660, GeForce GTX 1660 SUPER, GeForce GTX 1660 Ti, GeForce RTX 2060 and GeForce RTX 2070 graphics cards don't feature any NVLINK connector as they don't support Multi-GPU functionality. This has been done for many reasons as two lower-end cards have the potential to outperform a higher-end card in optimized titles which may end up cannibalizing its sales. The other is the optimization factor and we know that multi-GPU support isn't the best around these days so NVIDIA has only kept it for users who are willing to pay a premium on their higher-end cards.
With the outsides of the card done, I will now start taking a glance at what's beneath the hood of GeForce GTX 1660 SUPER EX OC. There's a large aluminum fin stack that runs all the way from the front and to the back of the PCB.
Talking about the heatsink, the aluminum fin block is comprised of 3x 6mm heat pipes which run all the way from the start to the end of the heatsink. The base itself is a solid copper-plated base plate, transferring heat to the heat pipes in a very effective manner.
The GALAX GeForce GTX 1660 SUPER EX OC has a single 8 pin power connector to boot. The card is rated at a TDP of 125W (reference TDP).
I/O on the GALAX GeForce GTX 1660 SUPER EX OC graphics card include a single Display Port 1.4a, HDMI 2.0b and a DVI-D output.
GALAX makes use of a 3+2 phase PWM design which is a pretty standard but still, non-reference design.
You can fully customize the RGB lights to your preference using the GALAX Xtreme Tuner Plus application from GALAX's web page. Following is what the graphics card looks like when lit up.
We used the following test system for comparison between the different graphics cards. The latest drivers that were available at the time of testing were used from AMD and NVIDIA on an updated version of Windows 10. All games that were tested were patched to the latest version for better performance optimization for NVIDIA and AMD GPUs.
|CPU||Intel Core i9-9900K @ 4.70 GHz|
|Motherboard||AORUS Z390 Master|
|Video Cards||GALAX GeForce GTX 1660 SUPER EX OC
MSI GeForce GTX 1660 SUPER Gaming X
MSI GeForce GTX 1660 Gaming X
MSI GeForce GTX 1660 Ventus XS
MSI GeForce GTX 1660 Ti Gaming X
MSI GeForce GTX 1660 Ti Ventus XS
MSI GeForce GTX 1650 Gaming OC
MSI GeForce GTX 1070 Ti Titanium
MSI GeForce GTX 1070 Armor X OC
MSI GeForce GTX 980 Ti Lightning
Gigabyte GeForce GTX 1650 Gaming OC
Gigabyte Radeon RX Vega 56
ASUS ROG STRIX Radeon RX 580 OC
XFX Radeon R9 Fury X Liquid Cooled
|Memory||G.SKILL Trident Z RGB Series 32GB (4 X 8GB) CL16 3600 MHz|
|Storage||Samsung SSD 960 EVO M.2 (512 GB)|
|Power Supply||ASUS ROG THOR 1200W PSU|
|OS||Windows 10 64-bit|
In 2016, Id finally released DOOM. My testing wouldn’t be complete without including this title. All cards were capable of delivering ample frame rates at the 1440p resolution using Nightmare settings, so my focus turned to 4K.
Wolfenstein is back in The New Colossus and features the most fast-paced, gory and brutal FPS action ever! The game once again puts us back in the Nazi-controlled world as BJ Blazkowicz. Set during an alternate future where Nazis won the World War, the game shows that it can be fun and can be brutal to the player and to the enemy too. Powering the new title is once again, id Tech 6 which is much acclaimed after the success that DOOM has become. In a way, ID has regained their glorious FPS roots and are slaying with every new title.
We tested the game at Ultra settings under the Vulkan API which is standard. Async Compute was enabled for graphics cards that support it while deferred rendering and GPU culling were disabled.
Battlefield 5 brings back the action of the World War 2 shooter genre. Using the latest Frostbite tech, the game does a good job of looking gorgeous in all ways possible. From the open-world environments to the intense and gun-blazing action, this multiplayer and single-player FPS title is one of the best looking Battlefields to date.
Humanity is at war with itself and divided into factions. On one end, we have the pure and on the other, we have the augmented. That is the world where Adam Jensen lives in and this is the world of Deus Ex: Mankind Divided. The game uses the next generation Dawn Engine that was made by IO interactive on the foundation of their Glacier 2 engine. The game features support of DirectX 12 API and is one of the most visually intensive titles that taxes the GPU really hard.
The Coalition is back with the Gears of War series, but this time they've dropped the 'of War' so I guess war does change sometimes. Gears 5 is a bit of an interesting one from a release standpoint as it released on Xbox as well as the multiple stores on the PC; Steam as well as the Xbox PC App and Windows Store. Running off the Unreal Engine, the game boasts some seriously impressive visuals which can put even one of the best cards on their feet.
Hitman 2 is the highly acclaimed sequel to 2016 Hitman which was a redesign and reimaging of the game from the ground up. With a focus on stealth gameplay through various missions, the game once again lets you play as Agent 47 who embarks on a mission to hunt down the mysterious Shadow Client. The game runs on IO's Interactive's Glacier 2 engine which has been updated to deliver amazing visuals and environments on each level while making use of DirectX 12 API.
Metro Exodus continues the journey of Artyom through the nuclear wasteland of Russia and its surroundings. This time, you are set over the Metro, going through various regions and different environments. The game is one of the premier titles to feature NVIDIA’s RTX technology and does well in showcasing the ray-tracing effects in all corners.
Assassins Creed Origins is built by the same team that made Assassins Creed IV: Black Flag. They are known for reinventing the design and game philosophy of the Assassins Creed saga and their latest title shows that. Based in Egypt, the open-world action RPG shows its graphics strength in all corners. It uses the AnvilNext 2.0 engine which boosts the draw distance range and delivers a very impressive graphics display.
We tested the game at maxed settings with TAA enabled and 16x AF. Do note that the game is one of the most demanding titles out in the market and as such tweaks and performance issues are being patched out.
Far Cry 5 is a standalone successor to its predecessor and takes place in Hope County, a fictional region of Montana. The main story revolves around doomsday cult the Project at Eden’s Gate and its charismatic leader Joseph Seed. It uses a beefed-up Dunia Engine which itself is a modified version of CryEngine from Crytek.
GTA V is the most optimized gaming title that has been made for the PC. It’s so optimized, it even runs on my crap GT 840M based laptop with a smooth FPS on a mix of medium/low settings. I mean what???
Aside from being optimized, GTA V is a great game. It was the Game of The Year for 2013. At 1440p Ultra quality, the game gave us smooth frames on all cards tested.
Using the new Anvil Next engine that was developed by Ubisoft Montreal, Ghost Recon: Wildlands goes wild and grand with an open-world setting entirely in Bolivia. This game is a tactical third-person shooter which does seem an awful lot similar to Tom Clancy's: The Division. The game looks pretty and the wide-scale region of Bolivia looks lovely at all times (Day/Night Cycle).
Witcher 3 is the greatest fantasy RPG of our time. It has a great story, great gameplay mechanics and gorgeous graphics. This is the only game I actually wanted to get a stable FPS at 4K. With GameWorks disabled, I gave all high-end cards the ability to demonstrate their power.
The successor of 2014’s epic, Shadow of Mordor, Shadow of War continues the previous game’s narrative continuing the story of the ranger Talion and the spirit of the elf lord Celebrimbor, who shares Talion’s body, as they forge a new Ring of Power to amass an army to fight against Sauron. The game uses the latest Firebird Engine developed by Monolith Productions and is very intensive even for modern graphics cards.
No graphics card review is complete without evaluating its temperatures and thermal load. Both graphics cards that I tested are using advanced custom cooling solutions that come with silent and performance profiles. The cards were tested with the performance profile to see their full potential. The GALAX GeForce GTX 1660 SUPER EX OC features a dual-slot and dual fan design in a compact form factor which is pretty standard of mainstream tier graphics cards.
Note – We tested load with Kombuster which is known as a ‘power virus’ and can permanently damage the hardware. Use such software at your own risk!
I compiled the power consumption results by testing each card under idle and full stress when the card was running games. Each graphics card manufacturer sets a default TDP for the card which can vary from vendor to vendor depending on the extra clocks or board features they plugin on their custom cards. The default TDP for the GTX 1660 SUPER is 125W (Reference) while the cards I tested feature custom PCBs with better power delivery. This puts the TDP of the card around the same level as the GeForce GTX 1060 and GeForce GTX 1660 which was also at 120W.
Also, it's worth noting that the 12nm FFN process from TSMC is a refinement of their 16nm FF node. NVIDIA is cramping even larger amounts of transistors and more cores than their previous cards, making it one of the densest chips built to date. It's likely to consume a lot of power and the results are reflective of that.
The GALAX GeForce GTX 1660 SUPER EX OC is a great card for those looking to play gamers at 1080p or even 1440p resolutions. The thing about the 1660 SUPER is that it is just a great card that has no competition at the moment. There are some pretty unique and impressive custom options out in the market but GALAX's version is sweet too.
For a $20 US premium, the graphics card rocks a nice cooler and has the added features such as a non-reference PCB, a factory overclock and a metal backplate. There's also RGB for those who want that extra OOMPH! from their $250 US purchase. GALAX is using the EX OC model as their top-end variant of the GeForce GTX1660 SUPER. You can get the card in either black or white color and either one looks great. The black variant has the whole stealth look which I really like.
As for the card itself, you can't get away much with overclocking since the card is already running at some pretty hefty clock speeds out of the box. The card has a factory shipped clock rate of 1830 MHz but something that put me off was the way AIBs require you to install their proprietary GPU software to unlock higher clock speeds. The 1-click OC feature included on the card requires you to go to GALAX's webpage, download their Xtreme Tuner Plus software and use the software to make your card run faster.
Yes, the card comes with an 1845 MHz clock profile but you can only unlock it through GALAX's Xtreme Tuner Plus application. Now don't get me wrong, there's nothing wrong with the application itself, it has some intuitive features and lets you control a lot of features on the card itself e.g. RGB, Fan Speed, Temps/Clock monitoring. But AIBs (not just GALAX) could simply add a BIOS switch on their cards or if budget limits them from adding a secondary BIOS on mainstream cards, then simply ship it at the maximum frequency so that users get the rated performance out of the box because there will be many users who would proceed to use the card as it is without tinkering with any tuning software.
With that said, GALAX has a nice and compact option in their GeForce GTX 1660 SUPER EX OC. One which offers a solid 1845 MHz clock speed on a stealthy cooler which rocks a beefy heatsink and a solid metal backplate that looks great and delivers some great thermal results. For 1080p gamers, streamers and eSports fans, the GTX 1660 SUPER EX OC from GALAX at $250 US is a serious option and a great mainstream contender to consider!
The post GALAX GeForce GTX 1660 SUPER EX OC 6 GB GDDR6 Graphics Card Review by Hassan Mujtaba appeared first on Wccftech.
Eurocom, the well-known purveyor of ultra-high-end laptops for gamers and professionals, has announced that it has started equipping its Sky X4C and Sky X7C desktop replacement notebooks with Intel’s Core i9-9900KS processor. In fact, the company is so confident in the design of those notebooks that it is even selling SKUs designed for overclocking the already highly-clocked CPU.
Eurocom’s Sky X4C is a 15.6-inch DTR laptop that uses Intel’s socketed desktop processors, NVIDIA’s high-end GeForce RTX/GTX graphics cards in MXM form-factor, two SO-DIMMs, two M.2-2280 PCIe 3.0 x4 slots for SSDs, two 2.5-inch storage devices, and vast connectivity capabilities. When configured appropriately, the Sky X4C can indeed offer the performance of a higher-end desktop, though at 3.4 kilograms (7.48 pounds) it lives up to the desktop replacement name. The Sky X7C is an even more powerful machine with more options that comes with a 17.3-inch display and weighs 3.9 kilograms (8.58 pounds). You can check our own review of that beast here.
Intel’s eight-core Core i9-9900KS processor runs at a base frequency of 4.0 GHz with a 127 W TDP, and can turbo boost all of its cores to 5.0 GHz so long as there's sufficient power and cooling. And if that's not enough, Eurocom will also be SKUs tuned for overclocking, which de-lid the CPU, install a more sophisticated cooling system (new thermal compound, new IHS), and unlock the BIOS. Needless to say, the latter will push the hot chip even harder, but Eurocom is certain that its cooling system will cope with that.
Eurocom’s X4C and X7C notebooks start at $2187 and $2166, respectively. When beefed up with something like Intel’s Core i9-9900KS, NVIDIA’s GeForce RTX 2080, multiple storage devices, and 128 GB of DDR4 memory on top of that, the price will push towards five digits.
The post How to Play As Animals And Other Characters in Red Dead Redemption 2 appeared first on Pokde.Net posted by Aiman Maulana on Pokde.Net
If you were wondering how to play as animals other characters including NPC in Red Dead Redemption 2, here's an easy guide on how to do that on PC.
The post How to Play As Animals And Other Characters in Red Dead Redemption 2 appeared first on Pokde.Net posted by Aiman Maulana on Pokde.Net
Sharp and NHK have co-developed a new rollable 30-inch OLED display, with a design emphasis on keeping the screen thin and light. The prototype monitor will be showcased at a trade show in mid-November, but the company isn't yet talking about mass production.
The experimental 30-inch OLED display offers a 3840×2160 resolution and a 60 Hz refresh rate, all in a package that is just 0.5 mm thick and weighs 100 grams. The developers say that the screen can be rolled up into a 4 cm diameter cylinder, with the idea of being able to integrate the display into various appliances like furniture. Meanwhile, the technology itself could simplify production of foldable electronics, such as smartphones and tablets.
The flexible 30-inch OLED display is produced by Sharp at one of its factories in Japan using vapor deposition method. The screen uses a film substrate and IGZO thin film transistors to drive OLED elements that use separate RGB subpixels. Meanwhile, NHK’s image processing technologies were used to improve brightness uniformity as well as sharpness of moving objects.
Sharp and NHK will demonstrate their prototype rollable 30-inch OLED display at Intel's BEE 2019 trade show, which will take place in Chiba, Japan, from November 13 to November 15.
Sharp and NHK are not the only companies to develop a rollable OLED screen. Earlier this year LG demonstrated such a TV at CES 2019 and even started to sell its rollable Signature TVs in South Korea.
Antec has announced the new P120 Crystal, joining its Performance Series of chassis. With a visually appealing design, and plenty of support for radiators, this could appeal to those looking to build a custom loop.
The P120 Crystal mid-tower case supports E-ATX, ATX, micro-ATX and ITX motherboards. It has a dedicated PSU chamber at its top, alongside two drive cages. These two drive cages can take a single 2.5-inch or 3.5-inch drive, but there are another two 2.5-inch slots drive on the right side of the chassis. There’s a total of ten expansion slots: seven horizontal slots and three vertical slots, ideal for the aluminium VGA holder that comes included for vertical GPU installation.
Measuring 475 x 232 x 480 mm, with 0.8mm steel panels and 1 mm tempered glass on both front and side panels, this is certainly an attractive case that could work well for custom water-cooled builds. With these dimensions, the P120 Crystal supports radiators with 120mm in the rear, 360mm radiator at the front, and another 360mm radiator by the side, all simultaneously if you so wish. Regarding GPU compatibility, it supports cards up to 450mm in length, while CPU air coolers can measure to 185mm in height, while PSUs must be no longer than 294 mm.
As for the cooling aspect of the case, it supports up to three 120mm or two 240mm fans on the side of the case, and three 120mm or 140mm fans on the bottom. On the other hand, it only supports a single 120mm or 140mm fan on the rear. There are also two dust filters: one on the side and another on the bottom.
To access to the inside of the case, Antec uses its slide button design where the “hinged side panel made of tempered glass enables easy access and hassle-free set-up”. For connectivity, we have “two USB 3.0 slots with white LED effect”, an audio jack, and the usual Power and Reset buttons on the front bezel of the case.
Antec P120 Crystal is available now, priced at £94.99.
KitGuru says: Are you interested in the new Antec P120 Crystal Case?
Every month we run a new giveaway exclusively for our Patreon backers, with the last competition offering up a SilverStone Permafrost PF240-ARGB 240mm AIO liquid cooler. This giveaway has now closed and we can announce the winner.
We reviewed this liquid cooler from SilverStone at the beginning of the month, praising its excellent cooling performance, ARGB lighting and overall build quality. You can read the full review HERE.
We’ll have another competition up and running within a week, so if you haven’t won this time you’ll have another chance to grab some new hardware very soon. So, without further ado, the winner is… @Grahamer72! Congratulations to Grahamer72, the prize is winging its way toward you now.
KitGuru Says: We’ll be back with more competitions soon. Thanks to everyone who has taken part so far and we look forward to doing more in the weeks and months to come.
Obsidian is in the spotlight at the moment after releasing its first hit game in a good while. The Outer Worlds is the latest example of Obsidian’s RPG expertise but there is another series that has been high on the studio’s radar for a few years now- Pillars of Eternity. The first game sold very well and while its sequel had great reviews, sales were down. With that in mind, Obsidian is looking to re-examine the series before committing to a third game.
One of Obsidian’s lead designers and game directors, Josh Sawyer, has been leading efforts on Pillars of Eternity since the first crowdfunding campaign. On his Tumblr recently, one fan asked if there would be a Pillars 3, to which he replied: “That is not something that I get to decide, but I do think that the relatively low sales of Deadfire mean that if we consider making another Pillars game in this style, we’re going to have to re-examine the entire format of the game.”
Sawyer’s answer goes on to expand on the sales aspect, writing that it is “difficult to know exactly why a sequel sells worse than its predecessor if both games review relatively well”. Without really knowing the root cause, it is more difficult to decide where to take the series next and give fans what they really want. With that in mind, Sawyer is “leery about trying to direct a sequel”.
In the meantime, Obsidian is going to benefit from more stable financial footing thanks to the Microsoft acquisition. The studio has always had its ups and downs over the years as an independent publisher, so now, the studio should be able to focus on its next big idea, whether that ends up being a new IP, a completely new format for Pillars of Eternity or a sequel to The Outer Worlds.
KitGuru Says: Pillars of Eternity arrived on Kickstarter right in the middle of a big resurgence for CRPGs, with Divinity Original Sin and Wasteland 2 also getting a nice boost. Perhaps the audience size for the sequel just started to taper off by the time Deadfire released but like Sawyer says, that is just one guess out of many other possible causes. Would any of you like to see a Pillars of Eternity 3? Was there anything about the second game that you thought should be improved?
During a Q&A session at Nintendo’s six-month financial briefing, Shuntaro Furukawa, President of Nintendo, was asked about Nintendo’s future pricing plans for the Switch, to which Furukawa revealed that Nintendo currently holds no plans to reduce the Switch’s price in the future. Nintendo’s strategy for profitability will come purely from increasing unit sales.
Nintendo has never been known as the most generous games company. In order to instil a sense of premiumisation within its products, Nintendo has been known to maintain the prices of its games and consoles for years, and have even artificially limited its stock to inflate demand. The Legend of Zelda: Breath of The Wild still officially retails for £60, despite being a launch title from almost 3 years ago.
It should come as no surprise then that when asked about Nintendo’s plans for the Switch’s price in the future, Furukawa responded with “We want to maintain the value of our products and sell them at their current price points for as long as possible, so we have no plans to reduce prices at this time”.
With the Nintendo switch coming up to its third year on the market, many people may have been expecting a price drop. It seems like for now those who wish to purchase a Nintendo Switch, but have been unable to afford it, will have to settle for the Switch Lite.
Furukawa further explained Nintendo’s strategy for increasing profits, saying “[w]e want to improve profitability by increasing the number of units sold and selling the Nintendo Switch family of hardware for as long as possible”.
As of right now, it seems Nintendo’s strategy has been working, with the console-handheld selling over 41.6 million units. With the PlayStation 5 and Xbox Scarlett looming on the horizon however, Nintendo will need to have a plan in place in order to respond to the release of these next generation consoles.
Whether Nintendo will release a ‘Switch Pro’, or will be forced to alter its strategy and reduce the price of its consoles, is anyone guess. For the next 12 months at least, expect the price of the Nintendo Switch to remain at its original RRP of £279.99.
KitGuru says: What do you think of Nintendo’s pricing strategy? Are they too stubborn for their own good, or are they justified in keeping the price of three year old hardware exactly the same? Let us know down below.
We have more updates on Apple’s upcoming push into the Augmented Reality market. Recent weeks have seen rumours point towards a first-gen AR device in 2020 and an unlikely partnership with Valve. Now, the latest report detailing Apple’s plans has put more realistic expectations in place, with an Augmented Reality headset in 2022, followed by AR glasses in 2023.
The latest report comes from The Information, claiming to have details from sources that have seen Apple’s internal presentations regarding augmented reality products. The first AR-focused device from Apple will be a headset codenamed ‘N301’, which apparently resembles a slimmer version of an Oculus Quest. This device will supposedly have AR and VR capabilities, so it’ll look like a VR headset and function like one with an internal screen but have front facing cameras for Augmented Reality functionality. If this report is accurate, then Valve will begin reaching out to developers for third-party software development from 2021, casting a bit more doubt on previous rumours around a Valve partnership.
After the full headset is released, Apple will also push a smaller, AR-only pair of glasses, which will be designed to be worn and used for longer periods of time. Current prototypes apparently look like high-end sunglasses with thick frames, which makes sense given the hardware and batteries that need to be housed internally.
One source claims that Apple is also looking into lenses that darken when in use to signal that the wearer is occupied in augmented reality. With these glasses, Apple will be looking to create a similar impact to the iPhone in 2007. Tim Cook in particular sees AR as being the next forefront and a potential replacement for modern smartphones.
KitGuru Says: The rumours around Apple’s augmented reality plans have been getting a bit out of hand recently. This recent report and timeline seems like the most realistic approach for Apple. If we were a year away from a product launch, we’d likely already have images or renders of the device being manufactured, as is the case with the iPhone every year.
Microsoft has started sales of its HoloLens 2 mixed reality smart glasses. Aiming to be a significant upgrade over its predecessor in both field and overall performance, the second generation of the company's head-mounted computer is geared primarily towards enterprise organizations, where Microsoft and its partners are continuing to experiment with and develop practical applications for augmented reality in the workplace.
From a tech perspective, Microsoft’s HoloLens 2 isn't a radical departure from the original HoloLens in terms of features and basic design goals, but as a second-generation product Microsoft has put a lot of work into improving the technology and the user experience. HoloLens 2's visual system offers a 52º diagonal field-of-view (up from 34º) with a resolution of 47 pixels per degree on its MEMS display. Under the hood, it is based on Qualcomm’s Snapdragon 850 as well as Microsoft’s custom holographic processing unit (HPU) 2.0 chips, which should offer a drastically higher performance than the previous-generation hardware. Finally, the product features better ergonomics and revamped interaction model with full-blown hand tracking and improved visuals.
As noted above, the HoloLens 2 is still focused primarily on businesses and organizations that can take advantage of the device in their workflows. Microsoft will continue to support the original HoloLens, but customers can now deploy the improved version.
Microsoft offers three options to buy its HoloLens 2. The a stand-alone HoloLens 2 device with Windows 10 Holographic is available from select resellers for $3,500. The HoloLens Development Edition with Windows 10 Holographic, a $500 credit for Azure (including mixed reality services), and Unity Pro & PiXYZ Plugins (with a three-months license) pre-installed can be purchased for $3,500 (or $99 per month). Finally, there is HoloLens 2 with Remote Assist version for enterprises that comes with Windows 10 Holographic and Dynamics 365 Remote Assist that can be had for $125 per user per month.
Last week, a reliable Rainbow Six Siege leaker revealed some early details about the game’s final season of content for the year. Now, Ubisoft has made its official announcement, with Operation Shifting Tides heading to the game soon with two new operators, which are currently playable on the Public Test Server.
Operation Shifting Tides contains new operators from the NIGHTHAVEN Special Intervention Group. Kali is the new attack operator, with a bolt-action sniper that can shoot through multiple bodies, grant instant kills on headshots and take off a good chunk of health with a body shot. This operator also has a drill gadget that can punch through reinforced walls and destroy gadgets planted on the other side. She’s not a full breach character like Thermite, but should be able to create good line of site spots and weaken the defence by taking out gadgets.
Wamai is the new defensive character and as previously leaked, this operator’s unique gadget specifically targets grenades. The Mag-NET will catch grenades travelling through the air and reset their detonation timer. Once the net begins to retract, the grenade will explode safely out of harms way. Only one grenade can be caught at a time but the net will recharge over the course of the match.
The new update also adds a revamped version of the Theme Park map. Other changes include updated limb penetration for bullets, so headshots should no longer be blocked by hands, and the rappel mechanic is tweaked to give more control over where you dismount. The Shifting Tides update is currently going live on the Public Test Server for feedback and should roll out to the main servers a few weeks later.
KitGuru Says: Are many of you still playing Rainbow Six Siege regularly? Are you going to hop on to the test servers to try the new operators?
The post PLUS to roll out TNG RFID on their highways starting 1st January 2020 appeared first on Pokde.Net posted by Vyncent Chan on Pokde.Net
You will soon be able to use your TNG RFID tag on every highway with both PLUS and Touch 'n Go commited to rolling out the service on all highways.
The post PLUS to roll out TNG RFID on their highways starting 1st January 2020 appeared first on Pokde.Net posted by Vyncent Chan on Pokde.Net